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Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Ice is nice, and will suffice!
Immune - Immune characters can't be damaged.
Secret - Hidden until a specific action occurs on your opponent's turn.
This card was definitely frustrating to play against when it was in Standard
Great card! Too good in fact. when mages were having 3 or 4 of these it would drive me crazy!
This card makes two of my favourite decks - Mill Mage and Exodia Mage - possible. I'm so glad it was sent to the Hall of Fame instead of nerfed.
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