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At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns.
Brutalist architecture for brutal times.
Secret - Hidden until a specific action occurs on your opponent's turn.
It kind of has antisynergy with Spring the Trap, i mean, unless you use many secrets in your deck.
This makes me wonder about it's use in Standard. But in Wild this will be amazing. Spell Hunter, Even Hunter, Face Hunter. In a class that has always struggled with good and efficient card draw, this is giving you 3 pseudo draws. It's hard to not like this card
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