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Magnetic Divine Shield, Taunt, Lifesteal, Rush
Everything but the kitchen sink. Oh wait, there's one on his back.
Divine Shield - The first time a Shielded minion takes damage, ignore it.
Lifesteal - Damage dealt also heals your hero.
Magnetic - Play this to the left of a Mech to fuse them together!
Rush - Can attack minions immediately.
Taunt - Enemies must attack this minion.
I miss this card so much. Probably the best-designed overpowered card ever made.
A fitting Dr. 5 for a Dr. 7
One of the most balanced and fair card ever printed.
Quote From LightspoonOne of the most balanced and fair card ever printed.
It surely touches the upper boundaries of how powerful a Neutral card should be, but the Cost and stats do align with the keywords reasonably well. As a flavorful Legendary that perfectly encapsulates flexibility and demonstrates the Magnetic keyword, it is very fun and -- given that it can fit into so many different decks -- ultimately quite fair.
Unity. Precision. Perfection.
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