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Deathrattle minions you
play cost (3) less, but die at
end of turn. (Cost can't be
reduced below 1.)
It's hard to call her reckless when it's clear she knows what she's doing.
Deathrattle - Does something when it dies.
"(Cost can't be reduced below 1.)" appended.
Even after its nerf... this card is incredible. Seems overlooked to me
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