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Deathrattle minions you play cost (3) less, but die at the end of the turn.
It's hard to call her reckless when it's clear she knows what she's doing.
Deathrattle - Does something when it dies.
"(Cost can't be reduced below 1.)" appended.
Cost reduction limit of 1 removed (nerf revert).
Even after its nerf... this card is incredible. Seems overlooked to me
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