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Give a minion Charge, Windfury, Divine Shield, Lifesteal, Poisonous, Taunt, and Stealth.
Charge - Can attack immediately.
Divine Shield - The first time a Shielded minion takes damage, ignore it.
Lifesteal - Damage dealt also heals your hero.
Poisonous - Destroy any minion damaged by this.
Stealth - Can't be attacked or targeted until it attacks.
Taunt - Enemies must attack this minion.
Windfury - Can attack twice each turn.
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