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At the end of your turn,
give all Taunt minions
in your hand +2/+2.
We may never know what provoked it, but we will never forget the consequences.
Taunt - Enemies must attack this minion.
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That have a awesome play and attack sounds
Usually a must kill
This is turning out to be a darn powerful card. Even if it only lasts for one turn it has a huge impact for only 6 mana.
I need to know the Artist!
This could be hint for the new Warrior Quest - something with Taunts again (maybe)
Friendship ended with Akali, the Rhino.
Armagedillo is my new favorite Legendary Handbuff Beast Warrior Minion.
Did a bit of theorycraft:
have people who are rating this higher in wild played wild at any time in the past 2 years
Yep, do you not play all the waves of Odd Rogue and Odd Paladin like I do? Currently sitting at Rank 3 with Odd Warrior.
I already want to try this with Quest Warrior in Wild (Fire Plume's Heart quest that is of course)
I'll give it a 3 for mechanics, but a 0 for flavor. Dons't even look like it fits the theme to me and could be a random card from any card game. I know Dr. Boom did it, but it still seems very forced.
Is their any way to generate or tutor Taunt minions? While the stats are nice, it will only be playable if there is a way to make sure, you have 1+ Taunts in Hand.
Quote From ElfensilverIs their any way to generate or tutor Taunt minions? While the stats are nice, it will only be playable if there is a way to make sure, you have 1+ Taunts in Hand.
There´s a new 2/2 that discovers a Taunt.
I Know a Guy in Wild comes to mind. Stonehill Defender is a Taunt that creates a Taunt.
If you're only talking about Standard, it's a tougher ask.
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