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Battlecry: If your deck has no duplicates, duplicate your hand.
From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
Battlecry - Does something when you play it from your hand.
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Enables big value and combo potenial
I hope she is able to see play at some point. I like the effect a lot. Fun mechanic.
The only hero, that will see play in standard. Druids doesn't have to build a highlander deck, in order to benefit from Elise the Enlightened. Instead, they will run a lot of draw and cycle their cards, until there are no duplicates left. Afterwards people can pull off all sorts of combos you can think of. The only thing hindering them would be managing to survive that long.
In wild Elise might be even more popular, because druids possess good stalling tools (spellstones, Poison Seeds, Spreading Plague) and can cycle faster thanks to UI.
Quote From KovachutThe only hero, that will see play in standard.
The only hero, that will see play in standard.
It's kinda funny--so far, its been the exact opposite.
Not that I'm throwing shade; I probably would have thought the exact same thing pre-release. I mean: who could have foreseen Finley being utilized exclusively for his tribal tag in Tip the Scales decks? Or that highlander mage or hunter decks being consistent enough to support tempo archetypes? It just goes to show you.
Hey, don't worry. I admit, that I was wrong. From the start I felt like Elise the Enlightened would fit in some kind of a combo deck and I pictured seeing her in a normal Malygos one with bunch of duplicates. I figured, that the condition of her effect would be met, if the druid player draws enough cards. This might be the case, but I shouldn't have denied the fact, that druids' survivability got weakened after the rotation and they have a hard time dealing with the opponent's aggression. So their combo decks aren't really viable.
But I am also very surprised seeing that highlander decks managed to work after all. Pre-release I was like everyone else - I thought, that bomb warrior would hard counter them. I knew that Reno the Relicologist and Dinotamer Brann would be useful, but I only considered them being staples in their respective wild variants. At least there people had a reason to play highlander - Reno Jackson. My mistake was, that I strongly underrated the power of Zephrys the Great. I should have considered the possibility, that he could consistently give us lethal, even if we are far from killing the opponent (with things like Savage Roar, Bloodlust, Whirlwind). I just thought, that he would be the new Kazakus - strong, but a plain value generator. I was wrong, he fits in so many different playstyles, that he is meta defining like Kripp said.
I also admit, I would have never pictured Sir Finley of the Sands being included in a Prismatic Lens Tip the Scales deck. I've never liked highrolly decks and I don't even try to theorycraft such lists before an expansion is released.
This is one of those cards that will be used forever i feel. So much combo potential.
There's a complex infinite that you can pull off with this. Let's say you have three cards in your hand: two copies of Elise, likely gotten through Zola the Gorgon or Baleful Banker, with one copy's cost reduced to 0 with Dreampetal Florist; and a Naturalize that, through an effect like Emperor Thaurissan, also costs 0. You play the 5-cost Elise and get a copy of your 0-cost Elise and Naturalize, the latter of which you use to kill your own Elise and force your opponent to draw two cards. You're now right back where you started, except that now both copies of Elise in your hand cost 0! Keep playing Elise and Naturalize until you kill your opponent through fatigue. Far too convoluted to make any waves in Wild, but a neat concept nevertheless.
I mean I suppose you can try a highlander Malygos deck with this... but hm...
what a sad joke. Oh yeah, let's give Druid a slow duplicator for a highlander archetype, because the class really is known being able to play slow, value based strategies with limited ressources
Is this the class identity of Druid now? Being given cards they absolutely can't build decks around?
I mean, Druid managed to make Mecha'thun work.
If your deck is empty, it has no duplicates in it. This could be part of an end-game combo, I guess. Though whether or not it's better than any other combo deck Druid has had is debatable.
Now that one is interesting
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