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1 random Demon.
Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
Battlecry - Does something when you play it from your hand.
Invoke - Use Galakrond's Power.
Head on over to the Card Discussion forum to share your opinion on Galakrond, the Wretched.
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Seems too random to work
I have thoroughly been enjoying this Galakrond lately. There is so much synergy with card draw and continual minion generation that it helps Zoo deck flourish
hey will the invoke effects still summon imps if this card isn't in your deck
A new way for Zoo and I think that it is quite a strong one. Given that Galakronds are free, this will surely see decent amount of play.
Random is not always the same. I like randomness in here. Priest galakrond doesnt feel that strong. This could make some troubles through standard and wild as well.
Weakest of Galakronds. Random demons are in most cases pathetic in comparison what have others to offer. Warlock zoo also doesn' t have enough steam to win early through invoked imps. I'm pesimistic about this.
All the galakrond cards are great, so we need to wait for the expansion hits and start refine the decks, this will see play.
A zoo based Galakrond deck seems pretty good. You fill the board and next turn you can Grim Rally. In wild the RNG with the demons will be fun!
clear after clear
it look like weaker version of baku pal
Eh, seems like a zoo-type card but a bit too slow i think. Need to see more invoke cards to see if the deck can come around
It is kinda neat that Galakrond supports zoolock, maybe it will bring the archetype back.
Imagine Odd warlock using this with the invoke cards, basically becoming the semon version of Odd Paladin.Really wanna see how it turns out in wild.
I am of the opinion that this is easily the weakest Galakrond out of the 4
The hero power feels weak for that late in the game, despite being a good Jumbo Imp enabler.
Of course, not being a big zoolock player, as I am more familiar with the hand or controlock, I am possibly biased
We can all agree the battlecry is crap though, most demons are really bad, with disadvantageous effects and have bad stats all around.
I will gladly be wrong though
I'm not sure about this one. It seems a little too slow for zoo and has no impact on quest.
The only reason why this is busted is because it floods the board even when its not played. As long as Grim Rally exist on standard this will continue to be in all zoolock decks. You will put Galakrond in your deck because it activates invoke cards, not the other way around.
Single-handedly making Jumbo Imp a potentially viable card. That's already a world-end of a difference there.
I love the battlecry but not so much the hero power. At that point generating 2 1/1s won't be so powerful.
Too random. Unreliable for ladder.
I bet that people will only play it, so they can get the Imps from the Invoke.
Remember Odd-Pally? 2 1-1 Tokens almost every turn is pretty good.
High variance on random demons, really spooky if you get 1 or 2 high stat ones
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