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Battlecry: If you've Invoked twice, add 3 Coins to your hand.
"Three gold?! Do you have any idea how long this quest chain was?"
Battlecry - Does something when you play it from your hand.
Invoke - Use Galakrond's Power.
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Lackeys are better combo activators. Maybe run this as a 1-off. 2 would be useless.
never understimate the power of a coin and on rogues it's really good, so it's gonna be a great card to put on a galakrond deck.
you invoke twice before turn 4 and then play this use all coins and place big Cliff but for rogue not so easy too invoke twice before 4 turn but anyway good card for rogue
Coins are combo activators and fuel for miracle rogue, but this in Galakrond deck? I'm not sold.
For some reason I feel like they are trying to push combo/miracle rogue with rogue invoke synergies
This card will make Galakrond miracle rogue deck a viable option, it's pretty insane. Time for Auctioneer to be back!
This opens up to combo opportunities and may bring back some Gadgetzan Auctioneer play back with edwin—I really do miss that. Combined with Spirit of the Shark this can yield 6 coins for your use.
This is a scary card. Edwin is doing celebratory dances right now
Obtain 3 or 6 coin in Rouge can be really interesting, but this car need a deck that ensure a double invoke in the mid game
miracle rogue in 2020, wow
Edwin will love this, if you save the 3 coins you can use all of your mana for whatever cards you play and then just play these 3 coins to play Edwin. That and other rogue shenanigans. But we’ll see just how well Rogue manages the whole invoke thing, things like shadowstep should not be underestimated with the mechanic after all. It might be too weak or strong as heck, will have to see.
Seems like Rogue got not only the best Galakrond, but even the best Galakrond-related cards! This is very good!
Auctioneer food, but in a weird deck.
You would have to play it in a galakrond deck, but galakrond himself does not give you a big benefit with his battlecry in the type of deck this would go in, so you would either run galakrond anyway or not play it at all and include galakrond invokers in your deck just for this card to activate (that is, IF it counts without galakrond himself in the deck)
In short: good in galakrond decks, but gets screwed by galakrond himself
Thats how I see it, anyways
I don't know what a deck that runs this looks like but I know better than to discount coins.
I will try Miracron Rogue in Wild, even if I don´t think it will be that great of a deck.
Carry card for miracle rogue, but most likely hand size issues is going to be a thing. Depending on how fast miracle can draw before turn 6 auctioneer plays, since I'm pretty sure you can't invoke twice in time to play auctioneer on curve.
But rogue typically uses coin better than any class, and 3 coins on turn 4 might just end the game then and there.
This card might just prove a definitive difference in skill between pros and semi-pros.
this looks kinda meh to me. maybe with auctioneer this might be good. i don' t know if rogue has the survivability to get throught a 4 mana 3/3 though
This is only good at mid game, if this is the only card you have on turn 4 you are pretty screwed (because I'm pretty sure you didn't invoke twice by then)
3 coins is really spooky. So much combo potential
3/3 for 1 mana and you can activate combos with coins, welp;x
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