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8 Mana on spells.
Reward: Summon a
Upon taking up the spellbook, Reno realized with a start: "I can't read."
Sidequest - Complete for a reward.
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People will hate this card because it will only be discovered. Will not be put into a constructed deck.
Decent enough card, but I dont know if the payoff is good enough to justify it being played in a deck, Im sure there's better cards to use in such deck
8 mana spend on spells on early game is a lot to ask for a 6/6 body, and on the end game will not be that effective so it's a mid game card that will only be good to discover trought another card generation resource but not put in your deck.
extra body for just clearing enemy staff most of time you need like 2 spell to activate it so it good
I wonder if the dragon gets summoned before or after the triggering spell is resolved. As in is it ok to trigger it with Dragon's Fury or Puzzle Box of Yogg-Saron.
Can be very good at tempo Mage, condition is easy to accomplish and reward is solid. Also I can smell some shenanigans with Khadgar, Conjurer's Calling a potentially others. Definitevely curious about what meta will do with this card.
yeah I also think its pretty nice for tempo mage. u have mana giant, mana cyclone, violet spellwing synergies. but its dragon so that 4 mana 4/4 that can become 4 mana 8/8 rush guy will crush it
This card seems decent but it's too slow, don't think it will see play
It might be ok... but delayed 6/6 might not be good if decks have answer to it, so depends on whether those answers exist.
Seems like a strong card. Potential combo setup with freeze is what I´m thinking
everything for a good control/tempo mage
Again the problem with these sidequests are their loss of value when drawn in the late game. The dragon is nice for its value but it's unlikely to be consistent enough to see play
I think mage will be able to keep a big enough hand so that they can afford to top-deck less than optimal cards.
Cool card but the fact that it doesnt start on your hand troubles me and it May not be that much of a tempo spike
Not worth a slot in any mage deck, IMHO.
Easy quest to complete. We trade a card for a dragon 6/6...so the faster we complete it, the better it is!
The common problem with this quest (at least for me) is that we don't want to draw it in late late game
I feel like this would work well with cyclone or in a zephyrs deck, but not sure beyond those.
This sidequest is better if cast ASAP, since getting an extra 6/6 on T5 is WAY stronger than on T10.
This can come out around turn 3-4, and that's pretty scary. If this starts in the hand, the card is literally broken. Reminds me a little of Medivh, the Guardian, with great tempo swing if you clear the board and this triggers.
If the dragon that comes out of this costs 6, Conjurer's Calling might be meta again. Waiting for cyclone giants mage to make a comeback.
I think outside of generatd-by it's not gonna see play. It's flexible, but spending 9 Mana for a 6-6 isn't really good.
on a Sidenote: ... do you guys think Blizz is trying to tell us something with that Art??!?
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