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Deathrattle: Summon all four basic Totems. Overload: (1)
It was an art project, and nobody knew when to stop.
Deathrattle - Does something when it dies.
Overload - You have X less mana next turn.
Now has 5 Attack (up from 4) and Overload: (1) (down from 2).
I can't wait to cast Totemic Reflection on this. Maybe odd shaman will be viable in wild.
This is very hard to evaluate. On one hand I see the massively over costed card, on the other, IT IS a great support for totem shaman. This may be dependent on the possible further support for totem deck and I see it ending up as unplayable garbage or broken shit, with no middle ground.
I am still waiting for some "totem fusion" mechanic since Baku, wherever you summon a basic totem and another one exists, upgrade the fisrt one adding the stats of the new totem and this effect, so if you manage to use the hero power 4 times, there will be a single 1/6 totem with all totem effects (Heal, Taunt, Spell Damage). This card is very similar to my idea, but in a deathrattle. Hoping for someone will make Windshear Stormcaller work in wild with this.
Maybe one day my dream of summon two Al'Akir the Windlord is closer now
Outside of Far Sight getting a lucky draw on this card, it needs to have a way to lower the cost. Deathrattle minions have a great synergy with Priest and Warlock in this set, not so much with Shaman.
I can see it being utilized in Wild more solely because there are more totem options. Based solely on what I am seeing so far, this seems like it will find a home in a number of Tier 2-3 decks.
the new Druid/shaman spell Lightning blossom will also give you the extra mana to play this on turn 3 if you want
Well totem shaman had only problem sticking a totem... with this sticking totems became easier...
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