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Divine Shield, Taunt
Costs (1) less for each spell
you've cast on friendly
characters this game.
He considers textbooks Light reading.
Divine Shield - The first time a Shielded minion takes damage, ignore it.
Taunt - Enemies must attack this minion.
Can be a 0 mana easily on Libram Paladin, the you copy with Gift of Luminance. 8/10 stats for 3 mana.
It's super strong
A buffed Sunwalker
I am sure it will see play, free minions always do
this card seems really solid, definetly gonna throw this into multiple decks
We will see this, as it may be reduced to 0 mana and it is playable at full cost.
Sleeper card of the set honestly, its such a good card its ridiculous
Libram deck magic!
Well, Libram Paladin just got a MAJOR buff. I can actually see this creeping it's way into a number of other decks as well. Even Murloc Paladin will make use of this.
As for Priest, this will be a good mid-late game taunter to toss down. In combination with Sethekk Veilweaver should make this an autoinclude in most builds going foward.
murloc paladin runs only like 2 spells... so no...
I've encountered version of the deck with a number of spells, but needless to say, it will still be a viable card to play as long as there are a few of them... although the more the merrier.
Solid... better Sunwalker for Paladin and Priest, sometimes 0 mana, and 0 mana is good
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