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Discover a Deathrattle minion. Your next one costs (1) less.
A good read but a little too much fluff.
Deathrattle - Does something when it dies.
Discover - Choose one of three cards to add to your hand.
This card could have been a Hunter-Rogue dual class, if such a pairing existed.
This card is solid, but probably one of the weaker studies cards (at least for standard). Perhaps this enables some combo shenanigans, but I don't know of any obvious ones off the top of my head.
The deathrattle pool is a little too large for this to be used for the discover part of the spell, so I suspect it will be used mostly to enable earlier plays of deathrattle minions already run in a deck.
This can be a good thing for taking the mana curve on the first turns, but it have potential to highroll a very big minion for 8-9 turn.
We are doing this again? Not sure if it is worth it again yet...
Not a bad deal. Combine this with Dwarven Archaeologist and you can get some stuff brewing on the board
I don't think she is worth it in this kind of deck...
Agreed. But mostly because I am not a fan of a board set up that can be disrupted easily. I don't know how many times I've read that people are bummed that Emperor Thaurissan doesn't typically last on the board more than one turn. From my perspective, if he lasts more than a turn it's a miracle. So just like that, if you happen to have the Dwarven Archaeologist on board when this spell is played, it's bonus..
But why do you run Dwarven Archaeologist in a first place?
valid question.. I dusted mine since the decks I run discovery in are few and far between
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