Hearthstone Cards

Card Type Class Cost Attack Health
Molten Giant
Costs (1) less for each damage your hero has taken.
Minion Neutral 20 8 8
Baku the Mooneater
Start of Game: If your deck has only odd- Cost cards, upgrade your Hero Power.
Minion Neutral 9 7 8
Ragnaros the Firelord
Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Minion Neutral 8 8 8
Sylvanas Windrunner
Deathrattle: Take control of a random enemy minion.
Minion Neutral 6 5 5
Gelbin Mekkatorque
Battlecry: Summon an AWESOME invention.
Minion Neutral 6 6 6
Genn Greymane
Start of Game: If your deck has only even- Cost cards, your starting Hero Power costs (1).
Minion Neutral 6 6 5
Vanish
Return all minions to their owner's hand.
Spell Rogue 6 0 0
Azure Drake
Spell Damage +1 Battlecry: Draw a card.
Minion Neutral 5 4 4
Doomguard
Charge. Battlecry: Discard two random cards.
Minion Warlock 5 5 7
Gloom Stag
Taunt Battlecry: If your deck has only odd-Cost cards, gain +2/+2.
Minion Druid 5 2 6
Glitter Moth
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions.
Minion Priest 5 4 4
Elite Tauren Chieftain
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
Minion Neutral 5 5 5
Old Murk-Eye
Charge. Has +1 Attack for each other Murloc on the battlefield.
Minion Neutral 4 2 4
Coldlight Oracle
Battlecry: Each player draws 2 cards.
Minion Neutral 3 2 2
Ice Block
Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Spell Mage 3 0 0
Divine Favor
Draw cards until you have as many in hand as your opponent.
Spell Paladin 3 0 0
Black Cat
Spell Damage +1 Battlecry: If your deck has only odd-Cost cards, draw a card.
Minion Mage 3 3 3
Mind Blast
Deal 5 damage to the enemy hero.
Spell Priest 2 0 0
Murkspark Eel
Battlecry: If your deck has only even-Cost cards, deal 2 damage.
Minion Shaman 2 2 3
Captain's Parrot
Battlecry: Draw a Pirate from your deck.
Minion Neutral 2 1 1
Ice Lance
Freeze a character. If it was already Frozen, deal 4 damage instead.
Spell Mage 1 0 0
Conceal
Give your minions Stealth until your next turn.
Spell Rogue 1 0 0
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Spell Druid 1 0 0
Power Overwhelming
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
Spell Warlock 1 0 0