- N'Zoth Dragon Galakrond Hybrid Priest (Updated for Priest Changes)
- Galakrond Priest
Hello, everyone! I welcome you to my newest deck I've created, which is the one you're on - a so-called N'Zoth Dragon Galakrond Hybrid Priest. It's a pretty wacky idea and maybe an overkill to some extent, but it's a pretty decent deck to use in Wild format. I'll try to update the deck quite regularly after playing more and more of the deck.
As some cards of the deck may suggest, this deck is about controlling your opponent as much as you can. This deck mostly thrives against minion-based aggresion, as it has tons of tools to stop their onslaught through Taunts and removal. Your options are usually enough to force aggro decks to run out of gas - you may sometimes need RNGesus to bestow hope on you through Galakrond's Wit.
In late game, the deck is not that shabby either. Your deck has tools to deal with larger minions through Mass Hysteria and Galakrond himself. His Hero Power also provides infinite value, and while you may sometimes wish for healing your your previous Hero Power, it's still better on average. Just know that you may not always stand a chance against some other control decks or cards like Frost Lich Jaina.
Galakrond, the Unspeakable - pretty self explanatory. He's one of your core pieces of the deck, providing you with another mass AoE and infinite value that is needed to have chance against slower decks.
N'Zoth, the Corruptor - also a very good card which your deck is built around. It lets you regain board control, especially if your opponen't doesn't have a good way to deal with it.
Chillmaw - your biggest dragon included in your base deck. Dragon package in general adds even more AoE removal and protection against aggro decks. Also has Deathrattle for afromentioned N'Zoth.
Plague of Death/Shadow Word: Ruin - possible removal you can include.
Bone Drake - can replace Sylvanas Windrunner if you prefer having one more Dragon to increase the consistency of your Dragon package. Also adds yet another minion to your hand, but be careful with your hand or else you may burn some valuable cards.
Obsidian Statue - can replace either Convincing Infiltrator or Khartut Defender if you feel a need for a larger body and more healing, and you don't mind replacing any of afromentioned cheaper cards.
Shadow Madness - mostly a tech to punish aggro decks even further or to steal Necrium Apothecary when needed. A very situational replacement card.
Murozond the Infinite - can be used to swing the game in your favor, but sadly doesn't work as much against Battlecry-heavy effects. However, it is a Dragon, and that cannot be understated in this deck.
Greater Healing Potion - solves the issue with healing, but your deck has so many valuable cards that it's not the mandatory addition. Include it if you face a lot of burst decks.
Archbishop Benedictus - helps against decks like Togwaggle Priest and other grindy decks to switch your game plan towards out-valueing your opponent.
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