(Wild) Hybrid Highlander Handlock

Last updated 2 years, 7 months ago by
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Deck Archetype:.......Hybrid (demon + n'zoth) + Highlander + HandLock

Deck style:.................Control

Format:......................Wild

 

Recent Changes:

Order of changesRemovedAdded
Change 5

-1 Mortal Coil
-1 Death's Head Cultist
-1 Shadowflame
-1 Despicable Dreadlord
-1 Doomsayer
-1 Kobold Stickyfinger

+1 Rustrot Viper
+1 Encumbered Pack Mule
+1 Goldshire Gnoll
+1 Touch of the Nathrezim
+1 Runed Mithril Rod
+1 Entitled Customer

Change 4

-1 Big Ol' Whelp
-1 Tar Creeper
-1 Twilight Drake
-1 Crazed Netherwing
-1 Bone Drake
-1 Nether Breath
-1 Sludge Belcher
-1 Rin, the First Disciple

+1 Hellfire
+1 School Spirits
+1 Death's Head Cultist
+1 Enhanced Dreadlord
+1 Eater of Secrets
+1 Kobold Stickyfinger
+1 Cascading Disaster
+1 Envoy Rustwix

Change 3

-1 Chaos Gazer
-1 Sathrovarr

+1 Dark Skies
+1 Twisting Nether

Change 2

-1 Stonehill Defender
-1 Rotten Applebaum

+1 Chaos Gazer
+1 Khartut Defender

Change 1

-1 Dark Skies
-1 Deathlord
-1 Conjured Mirage
-1 Nightmare Amalgam

+1 Big Ol' Whelp
+1 Siphon Soul
+1 Stonehill Defender
+1 Rin, the First Disciple

 

Highlander Core:

Zephrys the Great x1
Kazakus x1
Reno Jackson x1
Dragonqueen Alexstrasza x1

Handlock package:

Abyssal Summoner x1
Goldshire Gnoll x1
Mountain Giant x1
Valdris Felgorge x1

Demon and N'zoth package:

Voidcaller x1
Enhanced Dreadlord x1
Voidlord x1
Mal'Ganis x1
Envoy Rustwix x1
Bloodreaver Gul'dan x1
N'Zoth, the Corruptor x1

Removal:

Hellfire x1
School Spirits x1
Defile x1
Dark Skies x1
Twisting Nether x1
Entitled Customer x1

Siphon Soul x1
Cascading Disaster x1

Staples and techs:

Kobold Librarian x1
Touch of the Nathrezim x1

Encumbered Pack Mule x1 - early taunt
Khartut Defender x1 - Sustain and strong synergy with N'Zoth, the Corruptor.
Runed Mithril Rod x1 - strong for both mid-game and late-game combos
Eater of Secrets x1 - meta tech
Rustrot Viper x1 - meta tech

 

Cards that can be added in:

Spice Bread Baker - if you need additional healing
Circus Amalgam, Nightmare Amalgam - Synergizes with both dragons and demons.
Sathrovarr - Duplicates key-cards and allows late-late plays. Does mess up Voidcaller, however.
Tamsin Roame - Can bring great value, but often dies to collateral damage from board clears.
Rin, the First Disciple - Fun card and alternative win-con, but too slow and clogs up the hand.
N'Zoth, God of the Deep - Pseudo-N'Zoth, the Corruptor but not as good.
C'Thun, the Shattered - Alternative win-con for very late games.
Anetheron - can be dropped as early as turn 4, but very boring.

 

Techs:

For big dangersWide boardsProteccMisc. Counters

Royal Librarian
Big Game Hunter
Maiev Shadowsong

Mind Control Tech
Fire Breather
Despicable Dreadlord
Crazed Netherwing
Entitled Customer
Lord Godfrey

Hellfire
School Spirits
Hysteria
Defile
Shadowflame
Dark Skies
Twisting Nether

Death's Head Cultist
Ring Matron
Encumbered Pack Mule
Stonehill Defender
Sludge Belcher
Taelan Fordring

Demonic Assault

Combo disruptors
Demonic Project
Far Watch Post
Boompistol Bully
Gnomeferatu
Chaos Gazer
Loatheb
Mutanus the Devourer

Secrets
Eater of Secrets
Horde Operative

Weapons
Rustrot Viper
Kobold Stickyfinger
Gluttonous Ooze
Harrison Jones

Armor
Platebreaker

Freeze
Living Dragonbreath

Doomsayer
Teron Gorefiend

 

Alternative builds and additional suggestions:

Soul FragmentsDragon PackageCorruption

Spirit Jailer
School Spirits
Soul Shear
Luckysoul Hoarder
Shadowlight Scholar
Void Drinker
Soulciologist Malicia

Big Ol' Whelp
Twilight Drake
Crazed Netherwing
Bone Drake
Twilight Guardian
Chillmaw

Nether Breath

Circus Medic
Strongman
Carnival Clown
Tickatus
Y'Shaarj, the Defiler

Cascading Disaster

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Comments

  • LightBrain's Avatar
    115 10 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    I suggest changing Conjured Mirage with Khar'tut Defender.

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