- Taunt Druid
Update 1/22: -2 Embiggen, -1 Splintergraft, +1 Witchwood Grizzly, +2 Wild Growth
The early game is pretty simple, you want to focus on ramp, cycle and stall. Once you hit turn 4 you can start setting up your wall by casting things like Predatory Instincts, Strength in Numbers and curve out your minions from there. Most decks can't keep up with the raw stats you can put on the board every turn with help from Strength in Numbers and Witching Hour along with the fact that 4 of your minions are untargetable - Winged Guardian and Evasive Drakonid.
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
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