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The goal of this deck is to use Pocket Galaxy so that we can play the following in one turn:
With two Sorcerer's Apprentice in hand we play Khadgar, Piloted Reaper, Magnetize Skaterbot on Reaper, Faceless the Reaper, Antonidas, trade off both Reapers summoning 4 Apprentice!
Infinite Fireball your way to victory!
If what I wrote doesn't make sense, the combo in the video starts at about 11:00
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the odd is overwhelmingly not good.
The whole deck is built on the synergy of 1 card (maybe 2) Luna's Pocket Galaxy or maybe Jepetto Joybuzz (if his battlecry actually pulls off).
Other than that, It's losing on tempo, no synergy. and basically, you lose if you end up having 6-8 drops early, It's a dead man cards.
No offense, but I'm pretty sure that Exodia Mage only good in Wild at this moment.
You obviously don't know Mark. His decks are typically low odds of winning, and instead of focusing on high win rates he tends to focus on going for wacky combos. This is the guy who spent a few weeks working towards winning a game with each class through summoning Highkeeper Ra. Pretty sure he managed at least two Highkeepers in almost every class, summoning a total of 7 in one Rogue turn.But yes, your observation is correct. :)
my bad, I only read the title said, "Standard Exodia Mage". I totally disregard his motive to be just for fun deck.
next time, maybe create some helpful tips that this deck is not to get ranked or anything.
EDIT. and yes, I didn't read that deck type "just for fun" too. only at the title.
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