Wall Priest 3.0

Last updated 4 years, 9 months ago by
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Hi there,

This is my first "Guide" so i hope i think about everything i want to tell you about this Deck. And also, english is not my first language so i hope you excuse some wording or grammar mistakes ;)

This Deck is the third Version i'm trying - hence the 3.0 in the Deck Title. The first one i started playing a few month back. I saw a Streamer playing a similiar deck and i kinda liked it and messed around with different versions until i had my Wall Priest 1.0 !

As i said i'm on 3.0 because i changed a few cards because of the recent Nerfs - i do not have considered the upcoming buffs yet so maybe there will be a 4.0 Version once i tried some stuff after the buffs!

 

The Gameplan:

The Gameplan is pretty simple - try to control the Board by using your removal and build up your Wall. Once the Wall is established you Divine Spirit/Inner Fire your Healty Dudes and hit face. Normaly an OTK. The first few turns (turn 1-4) you mostly will almost do nothing except your Hero Power. Sometimes a removal like Shadow Word: Death for example. 

Also don't be afraid to put down a Witchwood Grizzly even tough it's not gonna be that healty - everything above 5 or 6 healt is pretty decent in the meta right now - and once you revive him with Catrina or Mass Ress he´s gonna be at 12 Health. 

Also one of strongest cards in here is Seance - either keep it for Catrina Muerte or even play it on Vargoth or a Healthy Dude - totaly depending on the Opponent and the situation of course.

Against Zoolock for example it`s often times enough to Seance a Grizzly to win the game :) 

Mulligans:

Usualy you have to look for some removal but you also can keep Vargoth or if you have the coin Zilliax or the  Convincing Infiltrator.

Also if you play against Warlock (zoo) or other Classes that could be Aggro like Shaman (murloc) -  you can also keep Holy Nova or Mass Hysteria 

Against Aggro you always have to look for the boardclears and once you`ve established a Wall it´s almost everytime a 100% win. 

Match-Ups:

Needs more testing so far, but since our Worst Match Up (Aggro Rogue with Pirates and Waggle Pick) saw a Huge nerf this deck performs even better. 

Like i said against Aggro (Zoolock, Aggro Beast Hunter, Murloc Shaman) always look for the board clears or Zilliax. Try to establish a Wall and you sure will take the win:)

 

Against Control - of course depending which one it`s an almost 60 % winrate so far - if it´s Control Mage try to find Shadow Word: Death and maybe some clears - but also remember that they do not play a lot of spells and almost everytime they do not play Hard Removal so you can try to establish a Wall Early on.

The Hardest Control Match Up is gonna be Warrior because Warrior has lot's of removals. Keep Track of his removals and think about your plays. Seance on Catrina is one of the best things against Control Warrior - because sooner or later he is gonna run out of removals for all your revivals :)

Another Hard Match Up was Bomb Hunter - not because of the Bombs and the Damage , but because of the Mechs and the Magnetize Ability - 50/50 - realy depening on your removal draw and his mechs !

 

Other Stuff like Control Shaman, Wall-Lock, OTK Paladin, Some sort of Aggro Rogue should not be that big of a problem - sure Shaman can Frog your Minions and f*ck up your rezz pool but i still managed to win even with 2 dead frogs in my rezz pool :)

Always think about what your opponent could play or do next and keep track of your cards. 

Hope you have fun!

 

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Comments

  • szibiboy's Avatar
    40 1 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    yeah tipic rezu priest, not bad at all, but we saw so many rezu priests🙂

    btw with Batterhead and with Lady in White can be so badass to😬

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