Pure Control Paladin
Last updated 4 years ago by
DelkoHS
- Control Paladin
- Wild
- Ranked
This is my theorycraft for Pure Paladin. With the Librams and Lightforged cards, Paladin has the tools to go "pure" (only Class cards).
The deck has a lot of value cards, combined with Control tools (removal, heal) but also some more pro-active stuff with Buff cards.
I'm curious to how this deck will work out :)
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5- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
6280
Your Cost
6280
Paladin Cards
- 1 Aldor Attendant x 2
- 2 Air Raid x 2
- 2 Hand of A'dal x 2
- 2 Libram of Wisdom x 2
- 2 Murgur Murgurgle x 1
- 2 Subdue x 2
- 3 Aldor Peacekeeper x 2
- 3 Bronze Explorer x 2
- 3 Consecration x 2
- 4 Ancestral Guardian x 2
- 4 Lightforged Zealot x 2
- 5 Aldor Truthseeker x 2
- 5 Libram of Justice x 2
- 7 Lady Liadrin x 1
- 7 Lightforged Crusader x 2
- 9 Libram of Hope x 2
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Comments
I don't understand the inclusion of Underlight Angling Rod: this deck has no Murloc synergy outside of Murgur Murgurgle, which is playable on its own.
I think Paladin has far better cards to play ([Hearthstone Card (Tirion Fordiring) Not Found] for example) and you should stick with those.