Legendary Reno DK Mage

Last updated 1 month, 1 week ago
  • Archetype Reno Mage
  • Format Wild
  • Deck Type Ranked
  • Crafting Cost 20160
  • Your Cost Coming Soon
FirePaladinHS's Avatar Registered User 5

Saviours of Uldum guide and deck update is online

I strongly recommend you to read the guide before playing the deck. This deck is hard to pilot and not everyone can play it properly. In right hands this deck is unstopabble.

First of all: Prove (the deck is legendary since S41. proves will be posted in the comments If I take the screenshots). It is still sucessfull deck even in 2019. I hit Legend with it in S41 EU, S45 Asia and now S48 Asia from rank 5 to legend and on EU it helped me a lot on ranks 4-1 where I was switching the decks a lot. Then couple legend hits which can be found on reddit and the Season 63 TOP 100 proof of which you can actually see in the picture

My list that I made is aimed to have succes against anything but you can definitelly improve some matchups by switiching cards. Remember to adapt the list to your local meta and if you have any further questions, ask me here in the comments under the deck. Dont be greedy though. It is kinda hard to build a succesfull deck or switch some cards and for Reno Mage this statement doubles. My build is aimed to be the most reactive proactive build out there where you control the board until the later stages of the game and then you are just better Big Priest thanks to multiple Kazakuses and threats. If you want any clarficication how much this deck is approved by players. Check out the old thread from Hearthpwn before i moved to outofcards.

https://www.hearthpwn.com/decks/918770-legendary-reno-dk-mage

 

Last update

9.8..2019 Saviours of Reno Mage: 5 cards have changed. Guide is updated and reworked in some parts. A new 2 great additions in form of Zephrys the Great and Reno the Relicologist greatly improved the deck because of their powerlevel. I removed 2 tech card in form of ooze and Taskmaster because I dont need them anymore and I've put these 2 fellas over them. Research Project is replaced by Arcane Intellect because of flexibility and keeping up with the draws of classes such as Warlock or Druid where you either need your key pressure cards or key value cards.Also this replacement indirectly buffs Dragons Fury to have 3 or more damage consistently. Ice Barrier was replaced by another Secret called Flame Ward which ensures that aggro boards will fold even more you thanks to 3 damage AOE. The last card that was sent to the retimrement house was Manic Soulcaster. Although I really like her Spider Tank statline, Baleful Banker is more flexible due to his cost making him even better.(So in matchups where you need it you can shuffle Ragnaros or Medivh on 10 mana)

 

Mulligan:

  • Aggro+Midrange:

The goal is to drag them to the late game,where they are going to run out of resources and going to be outcontroled

So Mulligan for: Mad Scientist,Doomsayer,, Arcanologist , Explosive Sheep,Volcanic Potion,Kazakus(Potion for 1 or 5) or Zephrys the Great

  • Control:

Here we can afford a little bit slower start

Mad Scientist,Doomsayer,Arcane Keysmith,Coldlight Oracle,Polymorph even Frost Lich Jaina for turn 9

  • Combo:

All cards that will get you closer to your Reno,removals and Iceblock so they wont OTK you or make an Insane board. Dirty Rat and Potion of Polymorph are your cards to date. Also Coldlight Oracle can screw them and burn few cards). Skulking Geist is one of your only hopes to Linecracker Druid or Inner Fire Priest.

Comboes of the deck:

  1. Brann Bronzebeard+Kazakus+Baleful Banker
  2. Atiesh+ Any high cost spell including Kazakus Potion for 10 mana
  3. Ragnaros the Firelord after Frost Lich Jaina is also Ragnaros, Lightlord xD
  4. Icy Touch activators are not only enemy minions but also yours.
  5. If you really wanna be a Mill Mage Brann Bronzebeard+Coldlight Oracle+Baleful Banker is here for you :P

Matchups:

Priest: Most common: Big, Inner Fire in some Shell(Dragon,Deathlord one),Reno Priest,

Big Priest: Is the most difficult Priest matchup because of their stupidly powerfull highroll. We are looking here obviously for polymorphing his threats so they appear in his ressurect options. Outvalue him through Kazakus 10 mana potions. The best Polymorph option are value generating cards like Archmage Vargoth and The Lich King + Ragnaros the Firelord

Inner Fire/Topsy Turvy Priest: What can I say. Destroy any minion he plays. Combo disruptions like Rat and Potion of Polymorph or Geist are valuable. :D

Reno Priest: This is probably the strongest deck in Control vs Control matchup. Not only because Arcibishop is hella good in this matchup, but also because 1 mana Heropower of Shadowreaper Anduin thanks to Raza is still really powerfull. Then you just add Deathrattle or Dragon package and voila! You have basically the deck that cannot be killed easily. In this matchup you just need to milk all your value from your deck. If you want to improve Control matchups like this, then add Zola instead of Ooze. Brann Bronzebeard+Kazakus+Manic Soulcaster is one of the comboes that are definitelly to go. If you play against OTK version, equip the ice Block asap and save Reno + Polymorph after his combo goes of. Of course the combo disruptions are valuable here as well.

Dragon Mindblast Priest: Iceblock is your bigesst friend here. This Priest deck acts like a Control one with flexible wincondtion but that is not well executed against the deck with Iceblock and Reno.

Warlock: Most common:Cubelock,Renolock,Zoolock,Controllock,Evenlock,Mechathunlock,The Darkest Hour Warlock,Treacherylock

Renolock: The most powerfull warlock deck right now is Renolock. The reason behind it is the fact that it is basically a deck of 30 amazing cards. It can combat any type of deck and in a good hands can win an unwinable matchups like Kingsbane Rogue. To beat the Renolock you need to get the maximum value of your deck. Try to play around Deathlords and Rats and sneak the Coldlight when he has 8+ more cards in hand. This game will definitelly go to fatique and you will need to adapt your gameplay. He also have Hand and Deck disrupting things so adapt your gameplan to it. While this matchup involves RNG as any other matchup, the skill level of both Reno players matters a lot.

Cubelock:  Cubelock is still an explosive Control-Combo deck. Drag him to the late game and make sure that his Guldan will summon only Voidwalkers. Polymorph cards are amazing in this matchup, as well as Reno and your threats like Medivh,Jaina and Ragnaros.

Zoolock and Discardlock: Extremely scary in early and midgame. Weak in late game. So make sure you drag him there thanks to boardclears and minions. Then apply pressure and win.

Controllock: Give him the same treatment as Renolock because it is just version that is a little bit weaker.

Evenlock: This deck has some oldschool Handlock vibe to it. Manage your removals right and you should exhaust him pretty succesfully. Potion of Polymorph is often played on turn 3 or 4 to prevent early Mountain Giant.

Mechathunlock: Your combo disruption tools are there to help you win the game. Also they tend to not play around Coldlight Oracle so feel free to mill them)

The Darkest Hour Warlock: Yup. Another Highroll Big deck enters the game. Mulligan for Coldlight and Project and play them. They relly on having a big stuff in the deck so it gets pulled out. Prevent it thanks to these cards. Treat this matchup overall as you would treat the Big Priest one and you will realise that it is way easier to manage in late game than Big Priest.

Treacherylock: Hardly counterable. your only hope is to somehow set up potion of polmypormh or Rat his Fel Reaver. However theres not a lot of ways how to disrupt his gameplan properly  for a Control deck.

Druid: Most common: AvianaKun combo Druids,Aggro/Token, Jade Druid, Mill Druid,Hadronox Druid,Big Druid,Linecracker Druid

AvianaKun Combo Druids: Oh boy this matchup can be frustrating. It all comes down to who will get to their wincondition faster. Afternerfs this statement is not true. Your wincondition in this matchup, is disrupt his combo. Regardless the Druid combo,this can be archieved trough Brann+Dirty Rat, Potion of Polymorph landing on Aviana. But if you managed to fail in that pray for you Arcane Keysmith to discover Explosive Runes or another Potion of Polymorph. Current combo versions that are know are these( TogAzalina,Malygos, Ragnaros OTK)

Aggro/Token: Exhausting him with your AOE spells and Reno is the key to win

Jade Druid: Do what you have to do to stay alive and then Skulking Geist his wincondition. 

Mill Druid: This is actually a pretty winable Mill matchup If you manage to Skulking Geist  his 1 mana spells and draw Manic Soulcaster

Hadronox Druid: This might be a matchup where you can struggle due to the fact that Wild version runs N'Zoth that summons Hadronoxes back. The crucial combo is Brann Bronzebeard+Kazakus+Manic Soulcaster. You are searching for 10 mana spells and especially the ones that are Polymorphing the board and are summoning some threats. Also the key cards are Polymorph and Potion of Polymorph which will make a Sheep which is a beast and which will be added into poll of Witching Hour

Big Druid: Might do some highrolly turns but with well managed removal tools, This matchup is easy win

Linecracker Druid: Fish for Skulking Geist or Rat or you have no chance of winning at all. Potion of Polymorph is also consiredable but it has even more rng to it than Rat.

Mage: Most common: Aluneth Tempo Mage, Exodia varriations, Reno Mage, Odd Mage, Miracle Quest Mage

Miracle Quest Mage: Have you missed the good'ol days when you just didnt knew what to play around because Tempo Mage played Cabalists Tomes and Yogg? Fear not my friend. Even more of that have brough us the Mana Cyclone which allowed Mage to build a Miracle like deck with Flamewakers and Sorcerers Apprentices. Your strategy is pressure and being above 20 health while having Ice Block equipped. After they will have their power turns, you will come back into the game thanks to Reno. Potion of Polymporh is good too because the only bad target is Mana Cyclon. skulking Geist is once again your best friend.

AlunethTempo Mage: This matchup is 50/50. The key is to play around his secrets as much as possible possible and just exhaustiung him.

Exodia varriations: Coldlight OracleDirty Rat and Potion of Polymorph are here to help you. Set up them correctly and you will win.

Reno Mage: All depends on how well you pilot this build and how well your opponent pilots his build. You should be slightly more favourable because of more pressure and interaction with your opponent compared to usual value or combo builds.

Odd Mage: New archetype formed in Rastakhan (in terms of success). Play this matchup similarly like against Control Mage or Reno Mage, it usually doesnt have enough good late game cards to keep up with our late game stage.

Rogue: Most common: Kingsbane Miracle,Mill, Tempo/Odd,Big Rogue, Thief Rogue

Kingsbane Miracle: No explanation needed. Just do what control deck have to do.

Mill Rogue: 99,999999% unwinabble. We are Control deck, control decks sucks against Mill RogueThere is a slight chance where you can Dirty Rat his first Colglight, Potion of Polymorph second one but thats unlikely to happen.

Tempo/Odd: No matter what varriation (Keleseth or Baku one) just clear their board and drag them to the late game where this deck is superior

Big Rogue: Second strongest Big deck after Priest one. Make sure to Potion of Polymorph him in early game. Drag him to late game and start clearing his board over and over again with Kazakus 10 mana Polymorph potions. This deck can run out of resources kinda quickly especially if they are overcomitting.

Thief Rogue: It is kinda like Tempo Rogue but stronger against Control thanks to Tess. Just make sure you to get some value out of your cards and you should be ok.

Warrior: Most common: Pirate,Control Nzoth Warrior, DMH Warrior, Quest Warrior, Bomb Warrior,Odd Warrior

Pirate: A classical Control vs Aggro matchup. Exhaust them.

Control Nzoth Warrior: An easy matchup due to the more powerfull late game options

DMH Warrior: Now thats actually a winnable Mill matchup due to the fact that he may not clear Kazakus Potions on 1 turn. Especially if there is at least 4 of them thanks to the Brann Bronzebeard+Kazakus+Manic Soulcaster combo.

Quest Ragnaros Warrior: A Control Warrior with a different wincondition. The weakest spot of the deck is its unabilitty to Armor Up after the Sulfuras is played. Make sure you have some minions on the board and just start pushing some face damage.

Bomb Warrior: Not so powerfull deck is quite poiwerfull against Reno decks because of bomb shuffling mechanic. The key here is to play Frostlich Jaina, then heal trough Elementals and then overwhelm the Warrior with far more superior late game.

Odd Warrior: The only succesfull reactive control deck left on the Wild ladder. However we are reactive-proactive control deck and if we go full greedy with our comboes mentioned above, Warrior stands no chance at all.

Paladin: Most common: Anyfin,Control Exodia, Buffadin, Call to Arms varriations, Odd Dude Paladin,Odd Mech Paladin

Anyfin: Your goal is to survive 2 Anyfin Can Happen. Polymorphing his Murclos really hburts him a lot.

Control Exodia: Kill him, kill him before he plays the combo. In Wild with access to Emperor Thaurissan he don't need to run Burgly Bully . Skulking Geist is your MVP here. Dirty Ratting his combo pieces is really satisfying thing to do

Buffadin: Clear the board. Make sure your life total is above 20 health due to the charge minions like Chillblade Champion

Call to Arms varriations: Clear his board, and again, and again, and again. You need to exhaust them. Choose your boardclears wisely, draw cards and drag him to the late game to outheal his damage with Jaina and Reno

Odd Paladin in general: ^Same strategy as Call to Arms varriations. Even tho its weakened it is still powerfull enough. Im seeing some lists addinf greedier Mech package and Paladins legendary spell.

Hunter: Most common: Spell Hunter, Mecha Hunter, Big Beasts Hunter, Reno Hunter

Spell Hunter: The only powerfull turn of this deck is turn 4 Barnes into Y'Shaarj. If you deal with it with Polymorph or any other way then you basically win as long as you play well. Well we can succesdully say that this doesnt count.Deathstalker Rexxar together with Zul'jin are really amazing hero cards and will ensure that this matchup will go into fatique. Manage your resources right and go for greedy comboes.

Mecha Hunter: Boomsday brought a new deck for Hunter. With new Mechs in the pool Midrange Hunter have been ressurected and it is actually slaying. General strategy is to exhaust him. Our value and heals and boardclears are superior. The only thing  that he does better is Tempo Plays. Make sure to deny that with your cards and you will come out as a winner.

Big Beast Hunter:  Treat it like a Big Priest or Big Rogue and you should be Gucci.

Reno Hunter: Looking for a kinda longer game than against a typical Hunter. Embrace the true power and value of your deck and you should come out of this fight as a winner.

Shaman: Most common: Aggro/Murloc Shaman, Malygos Shaman, Control Ressurect Shaman, Shudderwock Shaman, Reno Shaman, Even Shaman, NoFunAllowed lists

Aggro/Murloc Shaman: A classical Control vs Aggro matchup. Exhaust them. With an addition of Rise of Shadows there is a similar archetype built around Murlocs and not Overload package. Treat it the same way as Trogg overload version.

Malygos Shaman: Potion of Polymorph hitting hisEmperor Thaurissan or Dirty Ratting his Malygos = GG

Control Ressurect Shaman: We are far more stronger Control deck than him. Easy matchup as long as you manage your resources right.

Shudderwock Shaman: There are currently 2 versions of this deck. If we are talking about Jade version, go for Hero Jaina as soon as possible while picking up polymorph potion from Kazakus for his Shudderwock turn. If we are talking about OTK version, pressure them as hard as you can. Brann Bronzebeard+Coldlight Oracle or Dirty Rat might be game winning here.

Reno Shaman: This is the type of matchup where you will use all your powerfull comboes. Reno Shaman is extremely good against Control because it never runs out of steam thanks to Hagatha and Shudderwock which might be brought back by Baleful Banker or Zola. So simply what you are looking here for is to destroy him trough your board presence and value. Best picks for Kazakus Potions are board clears, Summonings on the board and adding some Demons to your hand.

Even Shaman: Even Shaman is Midrange type of deck and it should be treated that way. Drag him to the late game with clearing his board and staying alive and then start beating him with your legendaries.

NoFunAllowed lists: Revolve around Shudderwock. Time your Dirty Rat

Card replacements

Dr. Boom,Sindragosa  or Dragoncaller Alanna instead of Jan'alai, the Dragonhawk . You can also replace her with Baron Geddon which will improve your Odd Paladin matchups but hurt your Control matchups.

Zola the Gorgon instead of Arcane Intellect for even more value.

Arcane Keysmith can be replaced by these cards: Tar CreeperDeathlord

Hex Lord Malacrass is an Odd choice but I see him being played as a replacement for some of the late threats.

Siamat seems like an amzing addition as well. However I dont have him and I have no plans on crafting him yet. Also I don't know over what card he can be played but he is definitely not a bad option.

Overall you can switch some cards and adapt the list to your local meta. If you have any questions, feel free to ask me.

Why no *insert card name*  in the deck?

PyrosMad Scientist is just waaay more usefull.

Emperor Thaurissan: We dont want cheaper spells. We want 10 mana Kazakus spells with Atieshto summon Tyrantus and not 9 mana spells which will summon Dragonhatcher. It may be imcluded as a deck experimentation but generally speaking he is not that impresive in pure Control decks (except Renolock)

Inkmaster Solia : Because she is the worst Highlander card right now. All Kabal legendaries are about mana cheating. And Raza or Kruul can cheat out waaay more mana with their effects than Solia can. Also anti synergy with Atiesh

Toki, Time-Tinker Such a good Hero Power in Monster Hunt and such a bad effect as a card :(. She is not good nor statwise nor with her effect. It is more like meme card

 

Comments

  • FirePaladinHS's Avatar 100 11 Posts Joined 05/31/2019
    Posted 1 week, 3 days ago

    https://imgur.com/gallery/g3CHi8R

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  • ShotgunSoul's Avatar 130 86 Posts Joined 06/04/2019
    Posted 2 weeks, 2 days ago

    I use a similar deck, but use Unseen Saboteur instead of Dirty Rat.

    You have no idea how many Warlocks quit after Cataclysm, Bloodbloom or other OTK enabler spell goes off too early for their tastes, or get saved by someone's pocketed Hagatha's Scheme/Plague of Death/DOOM! cards. Actually used Brann with it one time against a Druid ... can't Malygos win if you ain't got spells.

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    • FirePaladinHS's Avatar 100 11 Posts Joined 05/31/2019
      Posted 2 weeks, 2 days ago

      I agree that Saboteur is a good tech card but Rat has still more vertisality and is more relevant. Pulling out minions like Shudderwock or Elysianna is the thing which Saboteour can't do

      1
  • sbi85's Avatar 20 2 Posts Joined 09/02/2019
    Posted 2 weeks, 5 days ago

    I'm not really an expert on reno mages and I have a couple questions regarding some of the cards.

    Jan'alai, the Dragonhawk - my reservation is getting enough pings in in time to not just get a useless card in hand for a long while. Do you feel you are able to play it in a timely fashion? Feels a tad greedy at first glance.

    Blast Wave - it's a pretty weak AOE and since your hand (I assume) is rather full most cases, does the cost worth it?

    Skulking Geist - I assume the card is mainly to combat Jades and Linecracker combos? Do you feel you get enough mileage out of this compared to for example a Siamat that essentially able to remove 2 minions?

    Medivh, the Guardian - that's the other card I feel it being somewhat greedy. I would probably need to see this in action.

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    • FirePaladinHS's Avatar 100 11 Posts Joined 05/31/2019
      Posted 2 weeks, 2 days ago

      Hi)

       

      1. Janalai comes later in the game but the card is nuts. Frostlich synergy,Brann synergy,second Ragnaros to Kazakus ressurect pool is pretty good. The cards ads another pressure tool in Control v Control games which is crucial because we are winning trough becoming more powerful Big Priest in late game against Control. Not with Elysiana 

       

      2. Blast Wave is a good clear against aggro. The synergy with clears like Volcanic Potion or Explosive Sheep is huge as well. Also it enables Dragons Fury hitting 5 damage which is good option. In Control Vs Control its a way to generate resources and adds unexpetency moments because those resources are random. Aside from Odd Warrior matchup your hand floats around 6 cards so you will get your spells without overdrawing pretty consistently.

       

      3. Skulking Geist is necessary evil. Because yes in some matchups he is a weak 6 drop but in others he shines. Druid decks,Inner Fire Priest,Odd Warrior,Evolve Shaman,Miracle Quest Mage, all these decks hate this card.  You can replace him with Siamat but the matchups like Odd Warrior or Jade Druid will get harder. A lot.

       

      4. Medivh the Guradian is one of the more underrated legendaries overal. Because in some specific decks he shines a lot. For example in this one. Card is flexible and adds proactive element to your reactive plays like clearing the board. Atiesh has big variety of spells to work with from Secrets(eventually playing 3 drop an Secret is strong,ask some Secret Mage for clarification) to 10 mana Kazakus potions(which is enabling power play + random 10 drop to contest the board). You can replace him with something like Malacrass for more value however,I think he makes Proactive Reactive strategy far more viable.

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      • sbi85's Avatar 20 2 Posts Joined 09/02/2019
        Posted 5 days, 8 hours ago

        Thanks for the explanation. I am content with most of your explanations. Except one. 

        1. Janalai - so this card only viable in one type of matchup? Control vs Control. Isn't that a bit greedy? I don't have much experience with the deck yet but "charging up" Jan'alai takes 10+ turns. It's a fine late game option if you ever get to that. Before that it's a dead card for too many turns in my view. 

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        • FirePaladinHS's Avatar 100 11 Posts Joined 05/31/2019
          Posted 5 days, 6 hours ago

          Yes Janalai is against slower decks and I will give you some examples why I kept this card in the deck and how she can be possibly replaced.

          So basically. She is against slower matchups meaning those are : Renolock,Reno Mage, Reno  Priest,Shudderwock battlecry decks,Reno decks in other classes,ocasional Big Priest,Arcibishop Priest,Odd Warrior,Big Shaman and others.

           

          Most of the time she has 3 ways how she can be played.

          1. Against other Kabal Reno decks: This is the race of you 2 who will have better Rat. Who will reach fatique faster. And who will clear the board and eventually either wins the board or outvalues the opponent. In toe to toe matchups like this Janalai is extremely powerful minion providing another Ragnaros in late game,which as I mentioned above is powerfull,improves your Kazakus ressurection pool and puts both proactive and reactive minion into play which has synergy with your DK form. At worst cases it helps you dodge the Rat meaning that more important minions like Brann,Zephrys or Kazakus are protected.

          2. Against so called outgrinders aka Odd Warrior or Arcibishop Priest: Those deck want to outgrind all the resources,greed and value that you have. Too bad for them, the deck is capable of winning trough huge boards as well. Janalai coming online in later stages of the game can be comboed with Brann or as standalone pushing more damage and demanding more answers from your opponent. 

          3. Anti Control decks like Shudderwock battlecry Shaman or Big Priest: Again. She can be  droped as standalone. Or she can be comboed with Brann to push 16 damage the turn she is played putting your opponent on the clock. Against Shudderwock Shamans this is crucial. Because against that deck you either Rat their Shudderwock,or you kill them before Shudderwock turn. You simply can't outvalue or kill him once the infinite Shudder chain starts going off. With the amount of clears and proactive plays that this Reno Mage offers you,you are becoming the aggressor and Shamans which usually don't run a big amount of healing(especially Jade variants) are forced to clear your board every turn. In a games like this, Freezing the opponents board with Atiesh equipped and going face or putting Janalai into play is the key to win.

           

          Those matchups are the reason why I kept her and I have no plans on replacing her. However,if you are unsatisfied with the results of this card there are some replacements which are definitely good. To name a few: Siamat aka slightly worse Zilliax but still good card. Dr. Boom which is okayish play on turn 7 and whose Boombots have synergy with Zilliax and Frostlich Hero Power. If you want to go into more value oriented approach, go for Malacrass or Barista Lynchen which are both good in Reno Mage or go for value and body which is Sindragosa(she used to be in older versions of the build)

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  • Kapu's Avatar 20 2 Posts Joined 08/06/2019
    Posted 1 month, 2 weeks ago

    For Saviors of Uldum I am making the followings changes:

    -Zilliax
    -Meteor
    -Saronite Taskmaster
    -Ice Barrier

    +Reno the Relicologist
    +Zephrys the Great
    +Siamat
    +Flame Ward

    So far I'm seeing great results from Reno2 + Brann

    1
    • FirePaladinHS's Avatar 100 11 Posts Joined 05/31/2019
      Posted 1 month, 2 weeks ago

      I'm currently experimenting an I've cut these card and added those

      -Research project + Zephrys

      -Oooze + New Reno

      -Ice Barrier +Flame Ward

      -Soulcaster +Banker

      Sadly I dont have Siamat yet to experiment with but so far those changes were reaaaly good and pushed this reactive-proactive build quite a lot. You can expect the guide update in a few days ^^. Also i wouldt cut the Zilliac due to his powerlevel and Explosive Sheep Reno like effect when combined. He is really good.

      1
      • Kapu's Avatar 20 2 Posts Joined 08/06/2019
        Posted 1 month, 2 weeks ago

        I actually don't have Siamat either, heh. Still working on rounding up Uldum's key legendaries.

        On reflection, I think I'll be keeping Zilliax and dropping Ooze as I don't see weapons nearly as popular. I'm keeping Research Project and dropping Saronite Taskmaster as I believe the card draw is more valuable than a 1 drop. I'll see how swapping out Soulcaster for Banker goes. And I entirely agree that Uldum was great for this deck, and I'm excited to see where you go with it.

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