[SA] Control Warrior

Last updated 3 years, 8 months ago by
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With the arrival of a very good mid game weapon and many more good late game minions, I can see classic style control warrior viable again. The game plan is simple. Early mid game from turn 1-4  armor up and remove early threat. Then drop beefy minions on curve from turn 5. Decks have good draw power from a 1 mana discount cutclass, so Zephyrs is in as the ultimate tech card for late game. It can be another board clear, a silence, a Tirion or push dmg lethal.

Deck should do fine vs aggro due to the power of Barov, Reaper,AOE and taunt. Vs Control we have a lot of must remove threat, so Rattlegore can dodge a transform/silence thus win us the game. Also remember we can have 14 burst dmg aswell.

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