The deck obviously runs around setting Sn1p Sn4p wild and free!
And that is the only intended win condition of this fun deck. Butt, yes there is a butt, you could happen to win with just the mech package since, with some luck, they're really aggresive even without some core Mech Hunter cards.
You should probably replace Zul'jin anyway with anything else from the Mech package, but i decided to insert it in the list in case you need a couple more cards to draw and/or to cast potentially up to 2 more Deadly shots since Taunts are the biggest threats to the combo and i encountered one too many. I would recommend replacing it with a Metaltooth Leaper or an Explodinator to summon 3 more mechs on the board.