- Boom Hunter (Legend)
Boom Hunter (Legend)Last updated 11 months, 3 weeks ago
- Archetype Mech Hunter
- Format Wild
- Deck Type Ranked
- Views 2429
- Crafting Cost 4880
- Your Cost 4880
Edit: This originally was a deck from the year of the raven. It contained Void Ripper and Fungalmancer which both rotated out. I finally updated the deck to the list I got legend with on may 24th, year of the dragon. Tech choices for the last four wins were Explosive Trap and Unleash the Hounds for zoo lock and Bronze Gatekeeper for mirrors, mages and rogues. Worked fine for me :-) The old guide from pre-rotation down below still applies concerning the general match plan. Feel free to ask questions and good luck blowing up the ladder!
So a few weeks ago, I wanted to play with one of my rather fun-oriented decks. Surprisingly, Boom Hunter is quite successful on the ladder right now. Saying this, I should mention that I barely find the time to do my daily quests and am tumbling around between ranks 18 and 10 these days. Nevertheless, I see all the meta decks and stand a good chance against all of them.
Always mulligan for Mecharoo, Venomizer and Whirliglider.
Update: if you face a fellow hunter, mulligan hard for Upgradeable Framebot and rather skip turn 1 than playing Mecharoo (they will springpaw it into hyena). If they don't draw the nuts and you get all the answers in time you have a 50% chance to win.
Get your stuff out early and apply pressure. Usually you should go face, but Venomizer and Spider Bomb help to get rid of Mountain Giants or taunts. Try to buff your Goblin Bombs with Dire Wolf Alpha, Fungalmancer or magnetic minions. Don't rely on just one buffed big boy and don't overextend either. Two or three is the ideal number of minions on your side of the board, not counting unbuffed Goblin Bombs. We want to get these guys cleared. Tracking helps you find answers or that final push with Leeroy Jenkins. The dream is turn 7 Boommaster Flark into turn 8 Necromechanic and Void Ripper for 16 damage from the bombs alone. Mossy Horror can help detonate your bombs, too. If you haven't won by turn 10, you probably won't.
Galvanizer was the flexible slot in this deck, everything else is needed. You could try Harvest Golem or Animal Companion in its place.
After some matches, I finally took out Galvanizer and Hunter's Mark for Animal Companion and Cybertech Chip. Draw was an issue most of my games and maybe chip helps that.
Key advantage of this deck is that almost nobody knows what you are up to. Play it aggro but keep some ressources in hand for those board clears.
Finally, this deck is very rotation-friendly.
Thanks for reading!
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