- Reno's Madness...
- Highlander Mage
... At the Darkmoon Faire....
So i have been playing this deck for a lot of games, and i am climbing the ladder with it at a pretty good rate*. This deck is really strong against Pure & N'Zoth, God of the Deep Paladin, FACE Hunter, Aggro DH and a lot of aggressive decks. But even against control decks like control warlock and priest it has a good winrate. The only decks you really need to watch out for are OTK Shaman and Tickatus Warlock. But the Tickatus warlock matchup is more of a 50/50 surprisingly. It really depends on their draw, and if you can Counterspell their Twisting Nether so they can't corrupt it as easely.
The big question your probably asking is: "How well does the deck against Soul DH", and to answer that... it REALLY depends on our draw. The problem with Soul DH is the fact that Blade Dance is BROKEN and can clear any board we create. And that we only have Counterspell to try answer it. But despite that the deck actually functions pretty decent against it. When discovering cards, just focus on freeze effects that can point FACE. (Generated Deep Freeze stalls 1 turn + they will 100% use Blade Dance on it.)
*Note: I don't play standard much, so i don't have a lot of star bonus when climbing ladder. Which means that i must play a lot more games in order to climb the ladder. This is something i see as a benefit, because it lets me test the deck better against strong/Old meta decks.
So alright, your probably asking yourself: "how is this deck supposed to outlast other control decks? Well we can play/cheat out a lot of minions to make our opponents clear the board, and put down the N'Zoth, God of the Deep as a finisher. We also can Pray to our lord and savior RNG Yogg-Saron, Master of Fate to win the game for us. (You wouldn't beleave how many times Yogg gave me lethal. Yogg is always lethal.)
The N'Zoth, God of the Deep package.
We have a lot of tribes in our deck, we have:
Totems: Trick Totem, Elemental: Siamat (And Zephrys the Great...), Beast: Escaped Manasaber, mech: Claw Machine and Circus Amalgam to act as a murloc/pirate. And Solarian Prime can count as a demon after playing it, and it makes so N'Zoth, God of the Deep gives you some spell damage.
And we have of course dragons. But that's a VERY flexible slot. We honestly don't care that much which dragon gets ressed, as long as it has good stats. Make sure that any dragon you pick from a discover is a good one! Or wait with playing it until after you played N'Zoth, God of the Deep. (Skip Azure Explorer and Faerie Dragon like their the plague.)
Wait we got 7 tribes? Why would we play more tribes than we can ress? Well it's because we often will have 1 card at the bottom of our deck, so we add 1 extra tribe to make sure we get 6 minions from N'Zoth, God of the Deep.
Personally i really like the N'Zoth, God of the Deep package. It feels great to play and really helps both the control vs control matchup and vs aggro matchup. Also people don't expect mage to play a N'Zoth, God of the Deep package, meaning that we get the element of surprise. Which in turn leads to us winning more games!
Claw Machine is a card i'm currently still trying out, and it's good against big minions and i like the draw, BUT Darkmoon Dirigible is a solid replacement if face off against a lot of aggro decks.
Trick Totem isn't that important, it's just here to act as a totem. And of course RNG. You can remove it perferibly for Animated Broomstick, or Deep Freeze. (If Soul DH is very common) But do note that by removing Trick Totem, it does makes it so you have a slightly bigger chance to only ress 5 minion types with N'Zoth, God of the Deep.
Siamat is a GREAT card and really flexible, but if you don't have it possible "replacements" are: Mana Giant (Used this in the old version of the deck), Arcane Amplifier or Scrapyard Colossus.
Good Cards i didn't include, and why.
Jandice Barov is also a really good mage card and i included it in the deck at first, BUT after some experimentation i decided to remove it from the deck. This is because Jandice Barov has a good chance to mess up your N'Zoth, God of the Deep ress pool, which can lead to some... unfortunate losses.
Ras Frostwhisper is also a good card, but we already have plenty of AOE and removal. I experimented with it at first, but we don't have enough spell-damage minions to actually make it worth running Ras Frostwhisper.
Animated Broomstick is a card i would have liked to add, BUT i just didn't find space for it..
Deep Freeze is AMAZING against Soul DH, but i didn't include it in the deck because it's already quite top-heavy and i honestly didn't find space for it. (Just like Broom)
I hope you have fun playing the deck, and good luck on the ladder! If you have ANY suggestions for the deck, let me know and i will experiment with the suggestion(s)! :)
* (1/12/2020 or 12/1/2020 depending on where you live) Update to the deck:
-1 Gyrocopter, Arcane Breath, Mana Giant and Boompistol Bully.
+1 Firebrand, Claw Machine, Ancient Mysteries and Siamat.
These changes make the deck better against aggro, and Siamat is a way better inclusion then Mana Giant. Not sure why i forgot Siamat excisted. Arcane Breaths effect hardly ever went off for me, so i replaced it with Ancient Mysteries so were more likely to draw a usefull secret instead. (And Ancient Mysteries helps activate Yogg-Saron, Master of Fate earlier if we need it.)
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- 1 Brain Freeze x 1
- 1 Devolving Missiles x 1
- 1 Magic Trick x 1
- 1 Primordial Studies x 1
- 1 Ray of Frost x 1
- 1 Wand Thief x 1
- 2 Ancient Mysteries x 1
- 2 Astromancer Solarian x 1
- 2 Evocation x 1
- 2 Trick Totem x 1
- 3 Arcane Intellect x 1
- 3 Counterspell x 1
- 3 Firebrand x 1
- 3 Flame Ward x 1
- 3 Ice Barrier x 1
- 4 Ring Toss x 1
- 5 Rolling Fireball x 1
- 6 Reno the Relicologist x 1
- 7 Flamestrike x 1
- 8 Power of Creation x 1
- 10 Kalecgos x 1
- 10 The Amazing Reno x 1