Wild Spell Mage
Last updated 3 years, 1 month ago by
AspieCat99
- No Minion Mage
- Wild
- Ranked
Basically, the point of this deck is value. No more, no less. You have quite a lot of minion/spell generation at your disposal, and the quest will help to add even more value in the late game, as you're able to constantly add spells to your hand. The major flaw this deck has is it's early game removal. However, you should be able to Discover something to help with that. If the value game plan doesn't work, you have The Amazing Reno as a backup, if you're opponent has the board.
Overall, just a bunch of spells and a bunch of generation to keep your hand full. Enjoy!
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
8360
Your Cost
8360
Mage Cards
- 1 Font of Power x 2
- 1 Learn Draconic x 2
- 1 Magic Trick x 2
- 1 Primordial Studies x 2
- 1 Raid the Sky Temple x 1
- 2 Primordial Glyph x 2
- 3 Conjurer's Calling x 2
- 3 Netherwind Portal x 1
- 4 Cabalist's Tome x 2
- 4 Incanter's Flow x 2
- 4 Polymorph x 1
- 4 Ring Toss x 2
- 5 Apexis Blast x 2
- 7 Firelands Portal x 2
- 8 Power of Creation x 2
- 10 Puzzle Box of Yogg-Saron x 2
- 10 The Amazing Reno x 1
More No Minion Mage Decks
by
Stockworth 2 years, 8 months ago
8
6100
6100
5826
2
by
drgsy 2 years, 8 months ago
0
6320
6320
307
0
by
FrostyFeet 2 years, 10 months ago
0
5320
5320
425
0
More Decks From AspieCat99
by
AspieCat99 3 years, 1 month ago
0
28260
28260
419
1
by
AspieCat99 3 years, 1 month ago
0
8360
8360
5699
0
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
No Comments Yet. Be the first to create one down below!