Teaching N'Zoth Taunt Druid

Last updated 2 years, 11 months ago by
  • Casual
2

So, just how many taunts is enough? N'Zoth Taunt Druid has been popping up a little here and there, but what happens if you teach N'Zoth, God of the Deep taunt too? If you teach him taunt with Ironbark and then use Innervate or Lightning Bloom to play Mark of the Spikeshell on him, you get an extra copy of N'Zoth back in your hand. This combo allows you to play 3 N'Zoths in a single game!

And, if Plaguemaw the Rotting has died before you play N'Zoth, your wall of summoned taunts will be really difficult for the opponent to remove (and taunted N'Zoth will get summoned back as well). Nature Studies can even generate you an extra Mark of the Spikeshell if you'd like to play a 4th N'Zoth (we actually only played the second copy before overwhelming opponents, so we're still waiting on an opponent to play the 3rd N'Zoth against).

However, one game we pivoted early on with a Germination (from Nature Studies) on Plaguemaw and an Ironbark on the original copy, eventually spiraling into a board with 4 Plaguemaws that kept summoning our taunt minions back onto the board... It was crazy fun. Actually, I'm pretty sure I can say this has been the most fun deck I've played since Forged in the Barrens came out! If you'd like to see the deck in action, we've got a gameplay highlight at https://youtu.be/FuEJBduurzg or below. Have fun experimenting!

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