It's time for a spice of dual tribes (Dragons/Elementals). I will be honest, I built this deck to back to basics of Priest class, to return what Priest was used to be.
HOW TO PLAY?
Your main plan is about Elementals. Let's say you have Radiant Elemental and Djinni of Zephyrs on-board, with the intention of boosting both of them with Divine Spirit/Inner Fire combo. Play both on Radiant Elemental. Then, you will see that Zephyrs will boost himself thanks to its ability, which may either result into finishing your opponent for good or a beefy body for both minions.
If this plan didn't work out well, you can try your luck with Miracle approach. On Turn 9, play your minions as illustrated above. Then, play your combo to cycle more spells. If you also have Shadow Visions, that will be sweet.
That's not all for Elementals, you still have some tricks up your sleeve. Mana Geode acts as if you are playing Odd Paladin. This Geode acts just like The Silver Hand. If not dealt immediately, you will swarm the board with little Crystals. So, this card is dangerous against Aggro players, which will give you upper advantage if played early. As for Servant of Kalimos, just hope for the best to find Lyra the Sunshard/Radiant Elemental for Miracles.
Let's move onto your Dragons...
As evidenced by these cards illustrated above, your Dragons and related cards are support cards. They supply you more resources to continue with your Elemental strategies.
For example, clear the board with Duskbreaker to crush Aggro players, which will help you execute Elemental strategies conveniently. As for Crowd Roaster, I think it's advanced version of Shadow Word: Death. Also, having Roaster in-hand will help you proc Dragon-related abilities of cards such as Drakonid Operative.
It's no wonder Brann will supply you more resources, especially when combined with Azure Drake.
Just ask whenever you have one. Don't be afraid, I will try my best to make Wild friendly when it comes to budgets. As always, have fun in Wild format!
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