Anti Meta Res Priest | FUN | Rank 10 to 5 with 1 loss

Last updated 6 days, 20 hours ago
  • Format Standard
  • Deck Type Ranked
  • Archetype Wall Priest
  • Crafting Cost 6660
  • Your Cost Coming Soon
Jaehbock's Avatar Registered User 7

This is my first custom deck, and I have had tons of fun playing it for the past month or so. Feel free to leave constructive criticism as I feel this deck has room to grow/be played with.

 

Not going to do a separate write up for every class (Unless people ask for it) but I will give some tips and basic info about this deck.

Important: This deck is typically meant to be played slow, but has a decent amount of card generation/draw. Try to be wary of overdrawing and burning cards. Power Word: ShieldExtra Arms, Mass Dispel, and Seance can make this difficult. Burning the coin is always an option. Also always be wary of what is in your death pool. Thoughtsteal and Cloning Device may give you minions you won't want to play just due to their low health.

This deck can be played many ways:

  • Having an early aggressive start by buffing Upgradeable Framebot
  • Putting up walls with sticky/annoying taunt minions with hopes of building a strong death pool for Mass Resurrection
  • Finding a TTK. With Power Word: ShieldExtra Arms, Divine Spirit, and Inner Fire you can turn a 4 health minion into a 40/40
  • Fatiguing your opponent by making slow plays, leaving big walls up for them to break through, clearing their boards, and stealing their minions.

 

 

 

Mulligan/Tips:

  • Against Aggro opponents your two options are to either look for Upgradeable Framebot and Extra Arms, or even Inner Fire can work as well. Also searching for Mass Dispel, Mass Hysteria, Zilliax and Holy Nova. Try and soak up little hits at the beginning without overplaying too hard. Wait to try and get value when playing Mass Dispel or Mass Hysteria.
  • Archmage Vargoth is usually a great turn 4 if you aren't behind on the board too much, but usually your opponent will target it anyways when ahead on the board as it's a scary minion to leave on.
  • Zilliax is the only minion above 4 mana I would consider keeping, and usually only if I have coin. Can help you get out of scary early game aggro situations against Druid, Hunter, Paladin, or anyone really.

         Overall looking for Upgradeable Framebot and any cards to buff it is a safe start, just try not to overplay too early, especially not with Divine Spirit. This is usually going to be your ace in the hole in combination with Inner Fire although you can usually waste one Inner Fire without worrying to much about it.

 

 

Combos / Big plays:

  • Turn 9 Archmage Vargoth into Faceless Manipulator if you're ahead on the board or if the opponent is not threatening much, is very strong as it almost guarantees you to have one or two Archmage Vargoth in your death pool which is the dream with Mass Resurrection.
  • Turn 9 if your opponent has a beefy mech or another minion that has been buffed or just has some juicy deathrattles on it, Faceless Manipulator it and then play Mass Dispel. This will typically leave your opponent feeling crushed, very strong against Mech Paladins.
  • Usually playing Seance on Catrina Muerte or Mosh'Ogg Enforcer is a strong play but also works well with Archmage Vargoth and others. Maybe your opponent throws down something that could turn the game for you like Archivist Elysiana, the possibilities are endless really. Cards like these can also be found with Cloning Device and Thoughtsteal. I don't recommend keeping any of these spells in the Mulligan though. While there could be better cards to replace these, nothing is more fun that beating an opponent with their own cards. On that note there is one Mind Control in this deck so use it wisely, typically a late game swing after a board clear.
  • One final tip, nothing crazy but Archmage Vargoth into Holy Nova is a pretty strong play as well, heal 4 to all friendly characters and deal 4 damage to all enemy characters.

 

I urge you to try this deck and just have fun with it. I feel like its a strong competitive deck in the current meta, although it can sometimes struggle against early aggro plays. Try and have as much fun with this deck as I have and please leave thoughts and comments below. (Please know the difference between constructive criticism and just being negative) Thanks!

FYI: Considering swapping out a Witchwood Grizzly for a Batterhead or a Damaged Stegotron but idk.

Comments

  • I3aaL's Avatar 1 Posts Joined 06/03/2019
    Posted 1 week, 4 days ago

    Fun to play! I like it.

    1
  • bluechipps's Avatar 1 Posts Joined 07/11/2019
    Posted 1 week, 4 days ago

    What do you think about Lady in White

    0
    • Scarifar's Avatar 9 Posts Joined 05/28/2019
      Posted 1 week, 4 days ago

      Too little benefit and has the possibility of polluting the rez pool. Not worth it, imo.

      0
  • Lachlion's Avatar 4 Posts Joined 07/11/2019
    Posted 1 week, 4 days ago

    The main shell works well, but i never found a good oppertunity to use thoughtsteal or cloning device. If you're going for the res plan then it clogs your options. I'd suggest putting in a madam luzul or chameleos so you can choose what you steal without damaging your res pool. I'd also replace safeguard with another convincing infiltrator. 

    2
    • Jaehbock's Avatar 3 Posts Joined 07/09/2019
      Posted 1 week, 1 day ago

      Wouldn't Luzul just cloud the Res pool herself though? I Use thoughtsteal and cloning device just because they can give you options, if they give you low health minions then its a loss and you just don't play them, but I cant tell you how many times iv'e gotten a second Zilliax or walking fountain which does extremely well with this deck actually. I play safe guard just because its a sticky minion that blocks your face and has decent health. Plus having more mechs in your deck seems to be a good thing right now, countering cards like dynomatic and giving you opportunities to attach magnetics you can possibly find with thoughtsteal and cloning device.

      0
  • W0lfr1c's Avatar 29 Posts Joined 05/31/2019
    Posted 1 week, 4 days ago

    Like it. I am just tinkering on a Lady deck :-). This one looks like getting destroyed by mages and hunters or ?

    0
  • FieselFitz's Avatar 102 Posts Joined 05/29/2019
    Posted 1 week, 3 days ago

    Looks like a fun list. I always liked Rezz / Wall Priest but i personaly am not a fan using cards like Cloning Device and Thoughtsteal because you could get minions you cannot use or won't because they could mess up your Rezz Pool.

    I understand you use the Upgradeable Framebot to have some early game and with Extra Arms for example it could be strong but i guess you do not want to Rezz him - so i would recommend using a Damaged Stegotron

    I tinkered a lot with Rezz  / Wall Priest and therefor will defenitely try your list 

    0
    • Jaehbock's Avatar 3 Posts Joined 07/09/2019
      Posted 1 week, 1 day ago

      I play framebot just because it is a low cost minion with decent health you can put on your board early for defense against early game aggression. While its probably not the best card to res, it still has high enough health to pull off TTKs if you have the buffs for it. Stegatron might do well in this deck but not as a replacement for framebot imo.

      0
  • KingKrush's Avatar 38 Posts Joined 05/28/2019
    Posted 1 week, 2 days ago

    Boooo!  Please don't do this lol.    Res priest is awful and it's plaged Wild already I don't want to play against it in standard every game.   It's not unbeatable it's just not fun to play against.  Like freeze mage but worse.    Just please don't make this a thing.  

    -2
  • Promaster233's Avatar 3 Posts Joined 04/03/2019
    Posted 1 week, 2 days ago

    is the safeguard only good because you can magnetize zilliax? if that's the case i feel like its worth swapping because the 0/5 vault dilutes your rez pool and if you do end up magnetizing zilliax onto it, you cant rez zilliax.

    0
    • Jaehbock's Avatar 3 Posts Joined 07/09/2019
      Posted 1 week, 1 day ago

      Safeguard is mostly because its a very defensive turn six play that can keep you alive vs aggro decks. While the 0/5 does "cloud" your res pool, it still protects your face and also has high enough health to get lethal with buffs. While magnetizing Zilliax is sometimes a good play, I usually don't go for it. Also not rezzing Zilliax isnt an awful thing, while he can get you some heals and protect your face, he has such low health that he probably wont help you net lethal with inner fire, divine spirit and what not.

      0

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