- Reno Mage
Hi there! My name is Deckdjinn. I'm a rank 5-3ish player who likes his homebrew as well as the next standard competitive deck. Lately I got homesick and wanted to go back to those Reno and Kazakus days, so i built this deck for fun. Although, because of its control ability has quite a bit of ladder potential. I hope you have fun with this deck like i have. The idea of the deck is sort of a big mage with the potential to for huge swings, not just to outlast or outvalue the board, but also to suddenly kill your opponent unexpectedly.
Firstly this deck is quite adaptable besides the Core and Spellpack, so if you want to swap some cards, please do experiment, it's all about fun for me in wild.
Luna's Pocket Galaxy: this is the card that will get you some crazy combo's and winpotential.
Stargazer Luna: she will help you cycle your deck quickly after galaxy. She's more usefull lategame as she is early don't drop her just for a carddraw.
Reno Jackson: Need i say more? MVP in some situations.
Medivh, the Guardian: This deck only contains spells of 5 mana and up, besides [Hearthstone Card (Polymorh) Not Found] and works well with all these big spells. He's a big threat.
Kazakus: great card, great potential for boardclears or resurection and combo's well with Medivh.
Brann Bronzebeard: Combo setup for alot of the cards. He can swing and win you games, use him later on, not meant for early game.
Frost Lich Jaina: Combines well with the elementals in this deck and is a lifesaver / infinite value piece.
The Elementals: while they are not defining the deck, they give you life with Jaina. Be careful if you remove them. Brann even provides win potential with a wellplaced Blazecaller even with or without galaxy in place. But with Zola you potentially can do 20 facedmg in one turn: 1mana Brann, 1mana Blazecaller, 1 Mana Zola, Blazecaller again.
Besides the Core and Spellpack the deck is flexible enough to swap some cards in or out at your leisure, however Jan'alai, the Dragonhawk, Hex Lord Malacrass and Yogg-Saron, Hope's End are all gamewinners and so much fun. Dropping Brann with Jan'alai and copying Jan'alai twice with Zola will often provide a smooth victory if you keep track of your cards and ping when you can. I was delibirate not to put cards in to support our Dragonhawk as it messes with the consistency of the deck. Malacrass can fill your hand with Brann when needed. He's likely to swap for Sindragosa or Dragoncaller Alanna.
There you go, i hope you have as much fun as i'm having atm. If you have questions or need a mulligan strategy, wild is a big and threatning place but i will answer where i can.
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- 1 Babbling Book x 1
- 2 Pyros x 1
- 2 Raven Familiar x 1
- 3 Manic Soulcaster x 1
- 3 Pyromaniac x 1
- 3 Spellslinger x 1
- 3 Stargazer Luna x 1
- 4 Kazakus x 1
- 4 Polymorph x 1
- 4 Steam Surger x 1
- 5 Bonfire Elemental x 1
- 5 Cabalist's Tome x 1
- 5 Dragon's Fury x 1
- 6 Blizzard x 1
- 6 Meteor x 1
- 7 Firelands Portal x 1
- 7 Flamestrike x 1
- 7 Jan'alai, the Dragonhawk x 1
- 7 Luna's Pocket Galaxy x 1
- 8 Hex Lord Malacrass x 1
- 9 Frost Lich Jaina x 1