- Bomb Warrior
The goal of this deck is simple: keep control of the board while pushing face damage via weapons and bombs. After we get the quest completed, our hero power can help stabilize against aggro and outlast control.
Against Aggro: Warpath
Frightened Flunky - Tons of good taunt minions to find in standard, and he's one of those few low-cost minions that feels great to play at any point in the game.
Woodcutter's Axe - This is probably the worst weapon in the deck, but I couldn't think of a better thing to do on turn 2 and none of the other weapons look particularly powerful either.
Livewire Lance - I like lackeys as much as the next guy, but it seems a little too slow for my tastes. There's also a lot of competition in the 3 mana slot.
Arcanite Reaper - Seems a bit too aggro to me. However, that extra aggression might be what this deck needs, especially against Mage.
Gorehowl - Comes online too late against aggro, but you could get 7 hits in with your weapon. Notably, this also can't kill giants.
Eternium Rover - Great for getting through the early game, but I'd be terrified to draw this against control later in the game.
Shield Block - Excellent card for cycling, but it seems a little too slow for our purposes.
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