Hard mulligan for poison, even Toxic Arrow can be a disaster for them if you can get a bishop up next turn. When using Toxmonger, try to put him as far from the middle as possible. Put the poison minion dead center, once you clear, they will have no easy way to put anything out, and if they do, just drop another pawn and repeat. The other cards are self-explanatory, except don't be shy about using Cybertech Chip on a smaller board. If you can gain tempo with the mechs, it is difficult for them to recover due to the lack of removal and taunt.
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