Buff mechs with Surrender to Madness on turn 6-8, then draw cards with Jeeves, Dead Ringer, and Northshire Cleric. Abuse those mech discounts through the game and play buffed robots! You don't need to worry about lost mana crystals with those mana discounts! You can also play Surrender to Madness three times. Watch those mechs bring pack a punch!
This deck has a lot of trouble with tempo because mechs in early/midgame are pretty weak as priest has awful support for mechs, it's also a bit too RNG if you can't get shadow madness or card draw in the late game. This is by far my best way to make Surrender to Madness good. If you have a different idea, share it.
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