Aggro Amalgam Shaman

Last updated 1 month, 3 weeks ago
  • Archetype Aggro Shaman
  • Format Tavern Brawl
  • Deck Type Tavern Brawl
  • Crafting Cost 6280
  • Your Cost Coming Soon
Xarkkal's Avatar Registered User 14

EZ win - won on turn 5

Use totem, murloc and pirate synergy to burn down your opponent

Always keep Hungry Crab and Golakka Crawler to help gain board control

Everyfin is Awesome = I win

Replacements:

Could replace Splitting Axe with Gentle Megasaur

Update 1:

-2 Southsea Deckhand +2 Toxfin (Thanks Poorwotan for the suggestion!)

-1 Bloodlust +1 Mechwarper

-1 Splitting Axe +1 Gentle Megasaur 

Update 2:

-2 Totem Golem +2 Underbelly Angler (Thanks FrostyFeet for the suggestion!)

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14

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Comments

  • Poorwotan's Avatar 115 40 Posts Joined 05/29/2019
    Posted 1 month, 3 weeks ago

    At this point I've swapped a few things around.  However, a real good inclusion is Unite the Murlocs as I generally don't play anything on turn 1 anyway - even with the coin.  Often, I complete the quest in turn 5.

    0
  • Pezman's Avatar Magma Rager 360 216 Posts Joined 06/03/2019
    Posted 1 month, 3 weeks ago

    Love those Megasaurs in this brawl. They include themselves when they buff your other minions. Also, totem synergy is finally good?

    0
  • FrostyFeet's Avatar Senior Moderator Derpcorn 455 331 Posts Joined 10/20/2018
    Posted 1 month, 3 weeks ago

    I think Underbelly Angler is worth a consideration here. Especially coupled with Mechwarper it can create some crazy turns.

    1
    • Xarkkal's Avatar HearthStationeer 390 333 Posts Joined 03/29/2019
      Posted 1 month, 3 weeks ago

      Good suggestion. Possibly would be good to replace Totem Golem. As powerful as Totem Golem is, the overload could slow you down a bit. Having a way to reload your hand might help with the matches that go longer than turn 4-5.

      1
  • JoePsycho's Avatar 15 2 Posts Joined 07/27/2019
    Posted 1 month, 3 weeks ago

    I swapped out the Deckhands for the gentle megasaurs since we don't have a weapon until turn 4

     

     

    0
    • Xarkkal's Avatar HearthStationeer 390 333 Posts Joined 03/29/2019
      Posted 1 month, 3 weeks ago
      Quote From JoePsycho

      I swapped out the Deckhands for the gentle megasaurs since we don't have a weapon until turn 4

       

       

      Yeah I just removed them as well and updated the list and guide. I swapped them for Toxfin

      0
  • Poorwotan's Avatar 115 40 Posts Joined 05/29/2019
    Posted 1 month, 3 weeks ago

    Great farming deck early on.  As always, meta evolves but this deck looks solid in long run too.

    2
    • Xarkkal's Avatar HearthStationeer 390 333 Posts Joined 03/29/2019
      Posted 1 month, 3 weeks ago

      Thanks! Aggro will always have it's place in the meta. I'm sure there are a couple of flex spots to make this more refined. I'm going to do some testing later today after the meta has developed a bit. 

      0
      • Poorwotan's Avatar 115 40 Posts Joined 05/29/2019
        Posted 1 month, 3 weeks ago

        Did my 100g very quickly with win rate WELL north of 80%.  Well, technically it is 79% but I quit any game that turned into a slug fest or went past round 6 without a definition.  Definitely got whooped twice.

        I did sub out the two Southsea Deckhand for 2 Toxfin (great to put on Cannons).  Also, never played Bloodlust once so I dropped that for Primal Talisman but I never got to play it (I subbed late in run).  A nice addition I saw in other decks would be Mechwarper.

        -1
        • Xarkkal's Avatar HearthStationeer 390 333 Posts Joined 03/29/2019
          Posted 1 month, 3 weeks ago

          I love the Toxfin idea! I'm stealing that! Bloodlust I figured was unnecessary. I was actually already planning on throwing in a Mechwarper instead. Thanks for the feedback!

          0

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