Beasts, Murlocs, and Mechs. Oh My!

Last updated 4 years, 7 months ago by
  • Casual
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Having all minions be every tribe makes for some rather amusing and powerful interactions!  Cogmaster meets his own condition, so he's a flat out 1 mana 3/2, playing any minion will summon Patches the Pirate, Mechwarper and Galvanizer make ALL minions in your hand cost 1 less, Zoobot and Gentle Megasaur will buff themselves, Master's Call is a guaranteed draw 3, Ship's Cannon triggers off any minion summon, and Hungry Crab and Golakka Crawler become insane tempo swing cards, being overstatted for their cost and coming with a free Assassinate!

Many of the best cards for this brawl, but I decided to go for a Hunter deck since it has some powerful tribal synergies other classes do not.  I initially planned to have Tundra Rhino in the deck since it gives ALL of your minions Charge, but quickly found it to be too slow for the Brawl.  But not all is lost, since Hunter still has some powerful cards for the fast-paced meta of this brawl. Crackling Razormaw gets to adapt any of our minions, Scavenging Hyena will trigger of any of our minions dying, Master's Call gives the deck a strong reload option, and Metaltooth Leaper lets us have 4 Savage Roars on a stick with the other being Murloc Warleader.

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