I've also found that Juicy Psychmelon works fantastically with drawing us great late-game cards. If you get lucky with an early Jade Blossom or Nourish, you could get the combo going as early as turn 6 or 7.
This deck beats most decks in the late game due to its insane amount of value from Hadronoxes and Carnivorous Cubes. If you are doing well in the early-mid game, try and keep at least one Branching Paths for a surprise lethal against the opponent with a board full of Khartut Defenders.
I've experimented with this deck for some time now and I will post the winrate as soon as I collect sufficent data. In the meantime, feel free to comment with any subs or suggestions to this deck :)
Will make a class guide later :)
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