Tempo/Lackey/Galakrond

Last updated 1 week ago
  • Archetype Tempo Rogue
  • Format Standard
  • Deck Type Theorycraft
  • Views 315
  • Crafting Cost 9920
  • Your Cost Coming Soon
KANSAS's Avatar Registered User 1

You have lackeys in the early game plus sticky 1-drops like Murmy or Hot Air Balloon to help you through the early game. You have strong mid-game cards such as Umbral Skulker, Edwin VanCleef, Heistbaron Togwaggle, and Flik Skyshiv. Then Galakrond, Azeroth's End and Kronx Dragonhoof as late-game value generators/finishers.

This is just a Theorycraft deck, I am not sure what the meta will look like. I am not going to pretend like this deck is fully optimized, but galakrond rogue will probably be a very powerful deck. Please let me know what you think and if there is any way to make this deck better.

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Comments

  • Lachlion's Avatar 140 39 Posts Joined 07/11/2019
    Posted 1 week ago

    I'm not sure you need Eviscerate in this deck, and I agree in regards to togawoggle scheme. Just one copy could give you a late game plan, would need testing to make sure it's not pure greed but it would allow loads of Heistbaron Tog (thanks to infinite lackeys), or Kronx, which could easily push a late game win condition.

     

    Personaly, I'd remove 2x evis, and add 1x tog's scheme and 1x spirit of the shark for all those lackeys and combo's. 

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    • KANSAS's Avatar Wall 670 1024 Posts Joined 03/25/2019
      Posted 1 week ago

      Thanks for the reply. I personally don't have too much experience playing rogue decks, so any input is very appreciated.

      I will remove the Eviscerates and add in the scheme and shark.

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  • Zeratia's Avatar Eevee 110 28 Posts Joined 07/25/2019
    Posted 1 week, 4 days ago

    Personally I would get replace Hot Air Balloon and Murmy with SI:7 Agent and Togwaggle's Scheme. Nice deck regardless

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    • KANSAS's Avatar Wall 670 1024 Posts Joined 03/25/2019
      Posted 1 week, 4 days ago

      There is probably some room for SI:7, you could take out Murmy, but I wouldn't take our hot air balloon. We only have two 1-drops and one 2-drop, so taking out both of our 1-drops would kinda slow down our deck. 

      I haven't played with togwaggles scheme much, but I am not sure it is needed in the deck except perhaps to shuffle in a couple of extra copies of togwaggles or kronx, but overall the card seems too slow to be relevant most matches.

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