Classically Trained Card Design Competition
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Submission Description
The following description was written by the creator.
It's a reference to The Lich King, of course. Being a Pure Paladin card represents Arthas' zealotry, while the effect represents the Culling of Stratholme, a major moment in his character development (i.e: his descent into madness).
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This Week's Theme: Classically Trained
This week we're recruiting people to our favourite classes!
- You must create a Legendary Class minion or Hero card
- Your Legendary must be a character who already has a Neutral Legendary card (but not a Class card)
- Your character can take any canon form, even if they haven't appeared as such in Hearthstone
- For example, any Dragon may appear in their human form (assuming they have one)
- We will also accept characters who stray outside of canon, but make sense in the context of an expansion - for example, Ragnaros, Lightlord
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Time to break out the ogers boys
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Battlecry: Three random enemy minions go Dormant. When this dies, they awaken.
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Praise Yogg, Millhouse!
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Extra support for Menagerie in the only class that has ever had a chance at making it work.
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Start your turn over won‘t refresh this Hero Power like Toki in the adventure mode.
Also,to aviod the problem that the Coldarra Drake will give you unlimited turn time.Start your turn over won't refresh your turn time.
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The following description was written by the creator.
"Look over here! I got something for ya. Just what ya need! It's soap, right.. and it's on a rope!"
Image Credit: kinder-ritsu (https://www.deviantart.com/kinder-ritsu/art/Griftah-683958529)
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The following description was written by the creator.
Here it coooomes... Twice!
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The following description was written by the creator.
Now a perfect being, Zilliax wants unity and perfection for the world, which means destroying anything that isn't perfect. That happens to be your opponent.
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Hogger do the sneaksies now! An excellent defensive option for combo and bounce decks. Could possibly generate more stats than Edwin with less cards, but spread over weaker bodies and with the condition you have a lot of bounces. Not to mention the Stealth, giving you time to fish for a bounce AND giving you a free attack!
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A callback to Medivh, the Guardian, but instead of a party king, now he is a vessel of a powerful demon who wishes to destroy the world, just like it should've been FROM THE VERY BEGINING!
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A former archmage, Kel'Thuzad became fascinated by dark arts and turned into a necromancer before eventually becoming the lich we all know.
When you cast those pure and innocent Mage spells, Kel'Thuzad will try to tempt you to join him with some powerful, darker spells.
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Submission Description
The following description was written by the creator.
It's a reference to The Lich King, of course. Being a Pure Paladin card represents Arthas' zealotry, while the effect represents the Culling of Stratholme, a major moment in his character development (i.e: his descent into madness).
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AKA The Lich King.
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The following description was written by the creator.
"Rogues do it for 5 Mana" E.T.C. The Stagehog can give Rogues an amazing combo tool, but limits both duplicates and Rogue shuffling mechanics to make combo building much harder to pull one off correctly.
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A card that help you for the final push. You can also kill yourself and comeback to life for a combo deck.
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The following description was written by the creator.
C'thun the corruptor is a hero card with a hero power that swaps each turn. His battlecry reflects the corruption caused by the old gods while his punish hero power reflects the battlecry of the original C'thun minion.CardID or NameBADCARDNAME
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The following description was written by the creator.
More highlander support, excellent flavour and lore wise and a 1 mana 1 Attack + 2/2 demon, doesn't sounds bad, innit? :D
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The following description was written by the creator.
Nat Pagle is a fuel engine for a Murloc Paladin (and tempo paladin) archetype and his main power comes from his Fishing Rod. His Fishing Rod enables filling the hand, deck and battlefield while the Passive Hero Power may prevent running out of fuel. However, once the weapon breaks, all he got is his passive hero power. His downsides are that he will speed up the fatigue process and he has no impact on the board the turn he is played.
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Based on Eydis Darkbane.
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This lil guy is based on Heroes of the Storm version of Brightwing. That faerie dragon is a tricky supporter that can Blink Heal between allies, and when further upgrade, it can also give them invisibility for a short time. As a Hearthstone Legendary, I want to utilize its amazing mobility by giving the allies Stealth (or breaking opponent Taunter lmao) and then returning hand after defeated.
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Current Chickens are Angry Chicken and Gurubashi Chicken as well as the token from Gnomish Experimenter and Poultryizer. If that doesn't cut it for you and you want the Extra Large Combo Menu, Hunter has a lot of cards that let you copy beasts, such as Hunting Party or Dire Frenzy to get those Chicken numbers pumping.
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Upon seeing Brann's rousing success in taming one of the deadliest Beasts in the land, Hemet became determined to one-up him.
He now tames Beasts big and small, following the League of Explorers to show off his skills for them.
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The following description was written by the creator.
Much like Wrathion being a dragon isn't noticeable on the original card except that it has dragon synergy. In the lore this version of Wrathion is actually a faceless one which isn't noticeable other than the fact that it copies your minions. It also has nice synergy with Candle Breath.
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"Baron Rivendare ruled Stratholme for years wielding his runeblade before joining the Four Horsemen."
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The following description was written by the creator.
Al'ar is a pretty trash Legendary, so why not do him some justice, and make a cooler card for him?
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"The Black Dragonflight had no fear when they entered Draenor. Then they met Gruul. Now they have one fear."
Gruul earned his title by slaughtering the black drakes which Deathwing left in Outland to guard his brood. To this day their bodies are left impaled on the spires of Gorgrond as a warning to all who enter the great Gruul's kingdom.
... I figured this was a better homage to the Overlord of Ogres than his current Hearthstone incarnation.
The stats may seem outrageous at first, but 6/6 would be the standard for a 6 mana Rush minion (see Burly Shovelfist or Rabid Worgen), and the opponent's dragon balances out the remaining 6/6. Yes, he will be a 6 mana 12/6 if played on an empty board, but he is a class legendary, so I think that's a reasonable power level considering there would be no further special effect.
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"The light he once brought to his people has turned into a means for a frosty ski resort, and no, there are no giraffes among them..."
Kael'thas is currently a legendary used for combo potential in standard and wild. I found this art a little while back and it just screamed "Freeze to Death!" I took the idea of another card I made that reduced spell cost with Freeze and incorporated Kael'thas's flavor into it. I personally think it makes a lot of sense from his to control the power of frost to make his power more deadly. At the moment, it could be a bit overpowered due to how tempo and aggressive the meta is at the moment, cause this could easily punish your opponent for having a full board and then double Flamestrike. But against control match-ups it might fall short due to the massive Mana cost you spend for the potential to pull something off.
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This card would make heal druid a viable archetype, because they would be able to heal early without the opponent attacking them and would have a Hero Power that heals and benefits from them getting themselves to full health. The enemy hero counts as having 0 attack, so if the opponent has no minions, Bind Life would deal 2 damage to the enemy Hero. Ties for highest attack would be broken by highest health, then highest cost, and then be decided randomly.
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"While she's always been a clever girl, life wasn't so easy as an adolescent sentient raptor."
Before her evolution at Boom Labs, Subject 9 wasn't as accurate with her Secret powers in Hearthstone. As an adolescent sentient raptor before her time of motherhood in Azshara, and attempt to colonize a new world, she made a friend in a most unusual character. A hunter adventurer by the name of Rexxar. Being inexperienced with Hearthstone in her youth, Subject 9, the Callow does her best to help Rexxar on their Highlander adventures, by filling his hand with 5 random Hunter Secrets.
Due to the shear amount of card generation, I decided to go with the no duplicate requirement. Subject 9, the Callow would be a powerful tool for Highlander Hunter. With her by your side, you can have the ability to still play Secrets, without having to use deck slots. Fill your highlander list with more fun, and leave the secrets up to Subject 9, the Callow.
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I chose warlock because during the Cataclysm expansion, Millhouse was a member of the Twilight Hammer cult. During his fights in Stonecore, Millhouse is also seen casting both Warlock and Mage spells (Shadow Bolt, Shadowfury, as well as Frostbolt Volley, especially) so I wanted to reflect this in the design.
The friendly minion death trigger aligns with Warlock's class identity during WotOG.
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The following description was written by the creator.
The one thing he can't stand is party crashes, even when the party is already dead to begin with.
This version of Moroes reflects the encounters in Warcraft's Kharazan raid and dungeon. Years after the death of Medivh, his home remains cursed by strange magics and is haunted by the spirits of his old party guests. All are attended to by the undead Moroes, who is surprisingly agile and good at vanishing when he needs to make a surprise attack.
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Sergeant Sally got a promotion! Rather than try and emulate the original effect, I thought I'd push for something different, and something seen quite rarely in HS, slowing the opponent down. While cards that increase the cost of cards have existed (Loatheb being the best example), they've always targeted a set type of card, whether it be spells, battlecry minions or just minions.
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The following description was written by the creator.
The effect was inspired by Magtheridon corrupting surviving orcs into fel orcs. Corruption is obviously a Warlock mechanic
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In terms of flavor this keeps the stats of the originalPrince Malchezaar and the idea of getting random legendaries in a player’s deck. What makes it more interesting is that he is now a terrifying demon who makes non-Legendary minions flee the battlefield in fear to their decks, where he turns them into random legendaries. Also, players have to think about when best to use him for each matchup.
This card can actually be viable unlike the original because the player has more control over how many legendaries are shuffled into each deck. This card also requires strategy to use and is better or worse in different situations. Against an aggressive deck, this can clear their board, but it may add a lot of value to their deck that might be difficult to deal with later. So using it on a full board of minions may not always be the best choice. Against control or combo decks, this card can mess up their draws. Furthermore, if you feel like you need more value in a certain match you can set up a situation where you add value to your deck by having your own minions on the board when you play him. Overall, he is very flexible and can be used differently in different matchups.
Compared toTwisting Nether, he does not always clear the board as your opponent may have legendary minions. However, for non-legendary minions he does not activate their deathrattles. He also has a 5/6 body, and is a legendary, so overall 8 mana makes sense for him.
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"Machines. Scrap heaps. Servants made of cold steel. Obey the command of Mech'thuzad!"
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"N'zoth still beats, N'zoth still feeds..."
Shu'ma is a servant of the Old God, and after laying dormant for years, has emerged to feed itself.
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This card depicts Kael'thas during the Third War, when he decided to destroy the Sunwell to save his people. The cost and armor given reflect the stats of Kael'thas Sunstrider. The battlecry reflects the destruction of the Sunwell itself, destroying mana crystals and dealing damage to the board. Elementals such as Al'ar, Kael'thas pet, are not affected as give the card some build-around capabilities and as a flavor inclusion. The hero power is upgraded so that it can deal damage to up to three targets instead of one, which reflects the three spheres that Kael'thas would keep after the destruction of the Sunwell.
Intended to be used in elemental and/or control decks without enabling combo decks. It can also be used to slow down the opponent's ramp and combos as well.
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'Marin would like it to be known that he embraced the natural world as man's most fantastic treasure through his own free will, and there were certainly no curses involved.'
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The following description was written by the creator.
Play: "Our land is impregnable". (W3 quote)/ Prime Play: The Banshee Queen has plans for you! (WoW Quote)
Attack: For Queal'thalas./ Prime Attack: Beg for your miserable life! (WoW Quote)
Deathrattle: I deserve a clean death ... (W3 quote)/ Prime Death: Free at last ...
Reasons for my choice:
- Ashes of outland, because she is connected to blood elfs and Kael'thas Sunstrider (and I wanted to make her a Prime card)
- Secret costing (0) is ok, cause there was an even better card in karazhan - Cloaked Huntress
- Her Prime ability might fit Priest more, but Sylvanas in lore is known from using Mind Control and Heroes of the Storn one of her abilities Silence enemies. (I added Silence to not make this card too OP)
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Forest just setback!
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I kind of went back and forth with the balancing of this card. Making him summon a full board seems like too much when cards like Tundra Rhino would make an OTK way too easy, but making him summon only 2-3 felt like way too little. Cheating out Beasts looks like something Recruit/Big-Beast Hunter would like to do, but because he is a Beast himself it would be a bit awkward putting him in your deck. I wanted him to be used in regular Beast Hunter as a final push for lethal, but of course I also wanted him to be balanced with cards like Tundra Rhino. I think as he is now he is in a good spot. You can use him in Big Hunter if you want, or you could use him in a deck with a couple of smaller beasts and either way it wouldn't be much worse than something like Zul'jin or Beastmaster Leoroxx. He can be used in combo decks but I don't think it is anything to worry about. A combo deck with this card wouldn't be any more problematic than a combo deck with Beastmaster Leoroxx or Anyfin Can Happen.
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Why should Kayn do all the Chargeing?
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The league of E.V.I.L. is doing their evil things but fortunately Leeroy swoops in to save the day. Being a wise tactician, he is always one step ahead of his party. Fortunately his party has forged an alliance with the dragons to avoid another wipe. The token is neutral on purpose to reflect the various classes that can be found in a dungeon party in WoW.
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"Finally, he's here!"
Soggoth can finally call upon and support his master!
There's a surprising amount of characters to work with, though you might struggle to find art for some of them. Feel free to use the existing art if you can't find any - or ask in the discussion thread for suggestions!