I Miss My X Card Design Competition
Congratulations to Wailor for winning the competition!
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Submission Description
The following description was written by the creator.
Don't worry, these financial loopholes aren't illegal. More like... allegal.
This dude would belong to an expansion which features Coin Rogue, that's why he has that watermark.
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This Week's Theme: I Miss My X
~I'm always gonna want you back. We're finding our X in the competition this week!
- You must create a card with the letter 'x' in the card text
- That's the card text, not the name!
- You cannot use the word 'next' in your card text
- We're trying to find our X, not looking for the next one!
- Examples include Nat Pagle, Rolling Fireball and Explorer's Hat
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Competition Entries
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Submission Description
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Cannot read this text, its covered with spiderlings.
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"Who knew that imps would make the best ammunition"
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I have always been a fan of value cards that have multiple uses and require you to make choices so I came up with this. :D
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Crimson Spellzerker synergizes with both single-target damage Spells like Smite and boardclears like Lightning Storm, and opens up new lines of play by making it worth more to "waste" some damage from a spell.
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Destroy Nekros Skullcrusher to free Alexstrasza! Inspired by the Battle of Grim Batol.
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Unstable Sacrifice lets the player bounce damage between sides of the board. It combos well with low health minions, such as the imps generated by invoking Galakrond, in order to maximize damage to enemy minions.
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Wildfire Potion is a dangerous removal that may result into uncontrollable chain of explosions that can also backfire (pun intended). If multiple minions die from this spell or its explosions, each Overkill shuffles 1 Wildfire Explosion into your deck. Fits the best to a non-highlander control mage who wants to have a dangerous, repetitive removal for small minions while their own minions (if any) are too big to get burned. Combos excellently with Spell Damage minions.
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Have your soul enchanted, becoming bigger and stronger. Soul Enchantress will buff your stat-buffer cards with an extra +1/+1. While efficient with board buffing, it also works with hand-buffing, deck-buffing, and also works on weapons.
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It only cares whether the card has an X in English, so it would be triggered by the same minions even if you’re playing HS in another language.
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The "Toxin cards" are the same as those from Xaril, Poisoned Mind, bringing them back into Standard relevance. For reference, they are:
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"The fire you kindle for your enemy often burns yourself more than them. "
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Do nothing literally means do nothing including Emote and pressing "End Turn"
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"Use her to give minions pleasure from pain, but try not to abuse too much, otherwise they might get pissed and return the favor to her. Always remind them of the Safeword: Funnel Cake."
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I've given the example of copying Ragnaros the Firelord's card text, but any card will do.
It'll also copy keywords on a card, like Sen'jin Shieldmasta's Taunt, but won't copy any given to a minion by other means, like a Divine Shield from an Argent Protector.
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Don't worry, these financial loopholes aren't illegal. More like... allegal.
This dude would belong to an expansion which features Coin Rogue, that's why he has that watermark.
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While mage is not known for board flooding and deathrattle effects, Heart of the Phoenix allows what minions Mage does get on the board, to be reborn as a Phoenix Hatchling, providing the Mage with some dangerous increased Spell Damage potential.
While not game breaking or oppressive, this card has some interesting possibilities that could lead to some crazy combos.
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Can be a Deathrattle synergy card by comboing with Priest's cheap Deathrattle minions or a Deathrattle-hate card by getting rid of sticky Deathrattle minion effects. Allows for cool moments reminiscent of Defile and Lord Godfrey without being over-generalist.
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Designed to fit into the "Purity Paladin" archetype with Lightforged Zealot and [Hearthstone Card (Lightforged Cursader) Not Found], Xe'ra is a leader of the Army of Light in their battles against demons. She's a really stickler for purity, though, so don't expect her help unless you show true devotion to the cause.
Note that the "six" is the true X-word in the text, but it felt very fitting to have it in the character's name as well.
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The next step to making Treants a tribe might be giving them a tailored AOE. This helps protect our little tree friends and clears pesky little Imps, Murlocs or other desecrators of our beloved woods.
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"I will protect my cute boy! He's mean, he's lean, and he's a cutie machine!"
[Hearthstone Card (T-Mex Toddler) Not Found] is a interesting defense card that works even if you don't magnetize into something. However, if the right situation lines up with things like Microbot remain on the board and trade into a high Attack minion. This card is a good defensive tool and could be used against wide and offensive board in good circumstances.
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"Think Elise… think! Aha! I've got a perfect idea for this situation. These should do the trick!"
The shuffled League of Explorers are:
This hero card is heavily influenced and inspired by Commander Elise from Galakrond's Awakening.
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The other 3 cards in this series (6, 8, and 10 mana, each dealing damage half their cost) are in this album: https://imgur.com/a/hg7UIKZ
I miss Maelstrom Portal and Control Shaman, and I've been watching too many of Mr. Weebl's videos, so this is, well, this. A weapon which grants a steady supply of board clears and a ping. It's very strong, I think, but not stifling. Also would make for some great animations, heh!
For those curious about the reference: https://www.youtube.com/watch?v=zUqQt8mD99c
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"Xavius will inflict upon his foes their worst nightmare: having to take a test they forgot to study for." Xavius, Nightmare Lord is the Prime legendary DH never got in Ashes of Outland. Xavius can get you some extra healing, but Xavius Prime will corrupt all non-Demons into Xavian Satyrs. A key card for board control, and for Demon decks since the Prime effect works best when your board is all friendly Demons.
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Keeper Remulos is a level 72 elite quest giver located at the Shrine of Remulos in the contested territory of Moonglade. He is one of the younger sons of Cenarius, and a Keeper of the Grove. Remulos is a keeper of great strength and wisdom. In the absence of his father and Malfurion Stormrage, Remulos served as leader of Moonglade's branch of the Cenarion Circle in the years prior to the Cataclysm. He led the battle against the corrupted Eranikus and participated in the War Against the Nightmare.
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Zalazane sometimes teaches his victims little tricks, like doing flipps, riding unicicles or hosting TV shows.
In one of the quests of the classic WoW you save an island from the reign of this creepy fella. He literally 'hexed' some trolls that you have to fight, before you get to him. So it is clear, that in the arena, he would please Krag'Wa and himself, with the thing he can do best (even though he is still quite mad and bares the chance to Hex your own minions).
Situational, valuable, with a bit of rng (imagine getting this in a burgle priest or rogue deck) - I'd love to see him be played.
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Toxins are:
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'Clocks in at an impressive 100km/h.'
Though removing 'next' as an option limits the pool somewhat, there's still a surprising amount of existing examples. You can search for 'x' in our card database and see for yourself!