Deep Sea Designing Card Design Competition
Congratulations to Arkasaur for winning the competition!
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Submission Description
The following description was written by the creator.
Blood in the Water combines Hunter's beast summoning spell theme with Warrior's specialisation with destroying damaged minions.
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This Week's Theme: Deep Sea Designing
Grab your goggles and head to the shore - we're getting deep this week.
- You must create a card which is Underwater themed
- Your name and art should come together for an appropriately current reference - or any other oceanic option
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Competition Entries
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Submission Description
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Your Hero gains Stealth until your next turn.
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Give zoo lock some extra punch at the cost of nullifying their deathrattle cards on board.
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Quick zippy underwater mounts making getting around in the ocean a lot faster.
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From the deep a great Murloc awakens, and more rise with it.
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She looks like an innocent Mermaid... but that's the point!
Card Art by Auri3
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"Tide goes in, tide goes out. After studying at Scholomance Academy, you too can explain that."
A handy tool for added survivability in more control-oriented Mage and Shaman decks, and for repeated Elemental synergy where that is relevant. The bouncing plus heal also allows for great value trades in more tempo-style decks.
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A card to support one of the core Priest themes, restoring Health.
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Best used in a Pirate deck, it is a way to gain coins for a pop-off turn, whether it is building a large Edwin or a large board. Even without a Pirate deck, utilizing a few pirates could be used to exchange mana for coins to use later.
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Got a card that you may want, but is stuck in the depth of the ocean? Weigh Supply Anchor to get it! Unless the bottom card of your deck is the Anchor itself, then you look for the other eligible card - it's to prevent infinite draw animations.
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This is one of the first competitions I'm participating in. I'm not very good at designing cards, but I hope to improve. For this competition, I just made a simple card. I put it in LOE pretty much just because it's a naga.
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Submission Description
The following description was written by the creator.
Blood in the Water combines Hunter's beast summoning spell theme with Warrior's specialisation with destroying damaged minions.
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Azshara was considered by many the greatest mortal Mage to life on Azeroth. That was before she bargained with N'Zoth for even more power... After perfecting her craft on the ocean floor, she's now slowly rising towards the surface, to unleash her Wrath!
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'More like Sheltering Aphrend'
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The smugglers sayed "That coast is a perfect HITto a picnic". In the end, they haved to RUN to not stay.
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A little extra support for Big Shaman. It is very powerful with cards like The Lich King, Y'Shaarj and other big minions. But it has anti-synergy with Muckmorpher or any other such cards.
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Illidari Felblade, but instead of gaining Immune for a turn you discard a Coin to replicate the dragon, providing additional value as the Plunder Drakes flock to your horde of treasure. It originally had Lost Tallstrider stats without the Rush, but Rush makes for a better payoff.
I have to assume that the expansion Plunder Drake comes in would provide you additional means of acquiring Coins.
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Submission Description
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Submerged Mine adds a new layer of consideration when you play around Secrets, as you will now need to consider the positioning of your minions to play around Submerged Mine optimally.
Similar to how Competitive Spirit does not trigger if you have no minions at the start of your turn, Submerged Mine will not trigger if your opponent plays a minion with no minions adjacent to it.
There's a lot of options for how to take your card - various oceanic creatures exist in WoW, and there's plenty of fun to be had in a hypothetical deep sea expansion.
Be advised that just making a Pirate isn't enough to qualify - they usually ride the waves, not sink to the depths, so check that the art is appropriate. Similarly, make sure any Murlocs are lurking beneath the waters.