Cairne Bloodhoof - Mercenary

Cairne Bloodhoof is a Protector Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.


Cairne Bloodhoof - Mercenary Skins

Alternate skins for Cairne Bloodhoof can be unlocked in Mercenary card packs.

Cairne Bloodhoof Card Image Cairne Bloodhoof Card Image Cairne Bloodhoof Card Image

Where Can I Earn Bounty Loot for Cairne Bloodhoof?

Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.

These Bounties can contain loot for Cairne Bloodhoof.


Cairne Bloodhoof - Mercenary Abilities

These are the abilities Cairne Bloodhoof unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Cairne Bloodhoof Coins.

Ancestral Uppercut 1 Card Image Endurance Aura 1 Card Image Earth Stomp 1 Card Image

Below you can see all the different tiers of Cairne Bloodhoof's abilities alongside their costs.


Ancestral Uppercut Tiers
Ancestral Uppercut 1
Attack an enemy. Restore #2 Health for each enemy that hasn't acted yet.
Level 1
Speed 6
Ancestral Uppercut 2
Attack an enemy. Restore #4 Health for each enemy that hasn't acted yet.
Level 1
Craft for 50 Coins
Speed 6
Ancestral Uppercut 3
Attack an enemy. Restore #6 Health for each enemy that hasn't acted yet.
Level 1
Craft for 125 Coins
Speed 6
Ancestral Uppercut 4
Attack an enemy. Restore #7 Health for each enemy that hasn't acted yet.
Level 1
Craft for 150 Coins
Speed 6
Ancestral Uppercut 5
Attack an enemy. Restore #8 Health for each enemy that hasn't acted yet.
Level 1
Craft for 150 Coins
Speed 6

Endurance Aura Tiers
Endurance Aura 1
Gain Taunt for 1 turn. Your characters are (1) Speed faster this turn
Level 5
Cooldown 1
Speed 3
Endurance Aura 2
Gain Taunt for 1 turn. Your characters are (2) Speed faster this turn
Level 5
Craft for 50 Coins
Cooldown 1
Speed 3
Endurance Aura 3
Gain Taunt for 2 turns. Your characters are (2) Speed faster this turn
Level 5
Craft for 125 Coins
Cooldown 1
Speed 3
Endurance Aura 4
Gain Taunt for 2 turns. Your characters are (3) Speed faster this turn
Level 5
Craft for 150 Coins
Cooldown 1
Speed 3
Endurance Aura 5
Gain Taunt for 2 turns. Your characters are (4) Speed faster this turn
Level 5
Craft for 150 Coins
Cooldown 1
Speed 3

Earth Stomp Tiers
Earth Stomp 1
Deal 2 damage to all enemies. They are (1) Speed slower next turn
Nature
Level 15
Cooldown 1
Speed 5
Earth Stomp 2
Deal 5 damage to all enemies. They are (2) Speed slower next turn
Nature
Level 15
Craft for 50 Coins
Cooldown 1
Speed 5
Earth Stomp 3
Deal 8 damage to all enemies. They are (3) Speed slower next turn
Nature
Level 15
Craft for 125 Coins
Cooldown 1
Speed 5
Earth Stomp 4
Deal 9 damage to all enemies. They are (3) Speed slower next turn
Nature
Level 15
Craft for 150 Coins
Cooldown 1
Speed 5
Earth Stomp 5
Deal 10 damage to all enemies. They are (3) Speed slower next turn
Nature
Level 15
Craft for 150 Coins
Cooldown 1
Speed 5

Cairne Bloodhoof - Mercenary Equipment

This is the equipment you can wear on Cairne Bloodhoof. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Cairne Bloodhoof Coins.

Swift Totem 2 Card Image Thunderous Sash 1 Card Image Reincarnation 1 Card Image
Swift Totem 2 Tiers
Swift Totem 2
Endurance Aura makes this Merc's next ability (1) Speed faster.
Swift Totem 3
Endurance Aura makes this Merc's next ability (2) Speed faster.
Craft for 150 Coins
Swift Totem 4
Endurance Aura makes this Merc's next ability (3) Speed faster.
Craft for 175 Coins

Thunderous Sash 1 Tiers
Thunderous Sash 1
Earth Stomp deals 2 more damage.
Thunderous Sash 2
Earth Stomp deals 3 more damage.
Craft for 100 Coins
Thunderous Sash 3
Earth Stomp deals 4 more damage.
Craft for 150 Coins
Thunderous Sash 4
Earth Stomp deals 5 more damage.
Craft for 175 Coins

Reincarnation I Tiers
Reincarnation 1
Passive: The first time this Merc dies, return it to life at 10 Health.
Reincarnation 2
Passive: The first time this Merc dies, return it to life at 20 Health.
Craft for 100 Coins
Reincarnation 3
Passive: The first time this Merc dies, return it to life at 30 Health.
Craft for 150 Coins
Reincarnation 4
Passive: The first time this Merc dies, return it to life at 40 Health.
Craft for 175 Coins

Cairne Bloodhoof - Mercenary Level Stats

Click to Expand
Level Attack Health
1 4 8
2 4 10
3 4 12
4 4 15
5 5 17
6 5 19
7 5 22
8 5 24
9 6 27
10 6 29
11 6 31
12 7 34
13 7 36
14 7 38
15 7 41
16 8 43
17 8 46
18 8 48
19 8 50
20 9 53
21 9 55
22 9 57
23 10 60
24 10 62
25 10 65
26 10 67
27 11 69
28 11 72
29 11 74
30 12 77

Comments

  • CampfireStone's Avatar 85 19 Posts Joined 10/09/2021
    Posted 1 month, 2 weeks ago

    If you want a build to try with this merc, try my "Bro'ken" composition, currently blasting through PVE & undefeated in the PVP training grounds. Includes guide: https://outof.cards/hearthstone/mercenaries/parties/32-broken/

    0
  • CrossOnline's Avatar 35 6 Posts Joined 10/06/2021
    Posted 1 month, 3 weeks ago

    Cairne Bloodhoof seems like such an annoying Epic character to play against. A taunt that speeds up your team (high Diablo), Earth Stomp AOE with a slow that feeds into Ancestral Uppercut that heals for all enemies that have not acted (they were just slowed). To conclude, Cairne has its own combo (works nice with Diablo though), hard to kill and gets equipment Reincarnation reviving it back to 40 hp. So starting 77hp + 40hp revive + heals = Most Annoying Cow.

    0
  • Poghy's Avatar 70 56 Posts Joined 10/06/2021
    Posted 1 month, 3 weeks ago

    Cairne, the ultimate disruptor. He will be very good in PVP and probably even in PVE.

    He is also a very good friend of Diablo.

    0
  • linkblade91's Avatar Global Moderator Lissandra 1465 1691 Posts Joined 02/09/2019
    Posted 2 months, 2 weeks ago

    In my opinion, Speed is one of the most powerful aspects of Mercenaries. Go first and you could kill or debuff your opponent before they get to act, countering their gameplan whilst furthering your own. With that in mind, I think Cairne will be quite strong, boosting the speed of his allies or slowing the enemy. Disrupt them enough and Cairne's Ancestral Uppercut will heal for a lot, allowing him to continue Taunting and being a general nuisance.

    All-in-all, Cairne is one of my favorite Mercs, and I think he could definitely find a home somewhere.

    0

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