Vol'jin - Mercenary

Vol'jin is a Caster Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.


Vol'jin - Mercenary Skins

Alternate skins for Vol'jin can be unlocked in Mercenary card packs.

Vol'jin Card Image Vol'jin Card Image Vol'jin Card Image

Where Can I Earn Bounty Loot for Vol'jin?

Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.

These Bounties can contain loot for Vol'jin.


Vol'jin - Mercenary Abilities

These are the abilities Vol'jin unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Vol'jin Coins.

Shadow Shock 1 Card Image Shadow Surge 1 Card Image Curse of Weakness 1 Card Image

Below you can see all the different tiers of Vol'jin's abilities alongside their costs.


Shadow Shock Tiers
Shadow Shock 1
Deal 4 damage to an enemy. Its next ability is (1) Speed slower
Shadow
Level 1
Speed 6
Shadow Shock 2
Deal 7 damage to an enemy. Its next ability is (2) Speed slower
Shadow
Level 1
Craft for 50 Coins
Speed 6
Shadow Shock 3
Deal 10 damage to an enemy. Its next ability is (3) Speed slower
Shadow
Level 1
Craft for 125 Coins
Speed 6
Shadow Shock 4
Deal 11 damage to an enemy. Its next ability is (4) Speed slower
Shadow
Level 1
Craft for 150 Coins
Speed 6
Shadow Shock 5
Deal 12 damage to an enemy. Its next ability is (5) Speed slower
Shadow
Level 1
Craft for 150 Coins
Speed 6

Shadow Surge Tiers
Shadow Surge 1
Deal 2 damage to all enemies. Shadow Combo: Deal 6 damage instead. @Deal 3 damage to all enemies. Shadow Combo: Deal 7 damage instead. @Deal 4 damage to all enemies. Shadow Combo: Deal 8 damage instead. @Deal 5 damage to all enemies. Shadow Combo: Deal 9 damage instead. @Deal 6 damage to all enemies. Shadow Combo: Deal 10 damage instead.
Shadow
Level 5
Cooldown 1
Speed 5
Shadow Surge 2
Deal 5 damage to all enemies. Shadow Combo: Deal 10 damage instead. @Deal 6 damage to all enemies. Shadow Combo: Deal 11 damage instead. @Deal 7 damage to all enemies. Shadow Combo: Deal 12 damage instead. @Deal 8 damage to all enemies. Shadow Combo: Deal 13 damage instead. @Deal 9 damage to all enemies. Shadow Combo: Deal 14 damage instead.
Shadow
Level 5
Craft for 50 Coins
Cooldown 1
Speed 5
Shadow Surge 3
Deal 8 damage to all enemies. Shadow Combo: Deal 14 damage instead. @Deal 9 damage to all enemies. Shadow Combo: Deal 15 damage instead. @Deal 10 damage to all enemies. Shadow Combo: Deal 16 damage instead. @Deal 11 damage to all enemies. Shadow Combo: Deal 17 damage instead. @Deal 12 damage to all enemies. Shadow Combo: Deal 18 damage instead.
Shadow
Level 5
Craft for 125 Coins
Cooldown 1
Speed 5
Shadow Surge 4
Deal 9 damage to all enemies. Shadow Combo: Deal 15 damage instead. @Deal 10 damage to all enemies. Shadow Combo: Deal 16 damage instead. @Deal 11 damage to all enemies. Shadow Combo: Deal 17 damage instead. @Deal 12 damage to all enemies. Shadow Combo: Deal 18 damage instead. @Deal 13 damage to all enemies. Shadow Combo: Deal 19 damage instead.
Shadow
Level 5
Craft for 150 Coins
Cooldown 1
Speed 5
Shadow Surge 5
Deal 10 damage to all enemies. Shadow Combo: Deal 16 damage instead. @Deal 11 damage to all enemies. Shadow Combo: Deal 17 damage instead. @Deal 12 damage to all enemies. Shadow Combo: Deal 18 damage instead. @Deal 13 damage to all enemies. Shadow Combo: Deal 19 damage instead. @Deal 14 damage to all enemies. Shadow Combo: Deal 20 damage instead.
Shadow
Level 5
Craft for 150 Coins
Cooldown 1
Speed 5

Curse of Weakness Tiers
Curse of Weakness 1
Give all enemies +2 Shadow Weakness this turn. Deal 2 damage to them.
Shadow
Level 15
Cooldown 1
Speed 4
Curse of Weakness 2
Give all enemies +3 Shadow Weakness this turn. Deal 4 damage to them.
Shadow
Level 15
Craft for 50 Coins
Cooldown 1
Speed 4
Curse of Weakness 3
Give all enemies +4 Shadow Weakness this turn. Deal 6 damage to them.
Shadow
Level 15
Craft for 125 Coins
Cooldown 1
Speed 4
Curse of Weakness 4
Give all enemies +5 Shadow Weakness this turn. Deal 7 damage to them.
Shadow
Level 15
Craft for 150 Coins
Cooldown 1
Speed 4
Curse of Weakness 5
Give all enemies +6 Shadow Weakness this turn. Deal 8 damage to them.
Shadow
Level 15
Craft for 150 Coins
Cooldown 1
Speed 4

Vol'jin - Mercenary Equipment

This is the equipment you can wear on Vol'jin. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Vol'jin Coins.

Glaive of Vol'jin 1 Card Image Ring of Haste 2 Card Image Static Seahorse 1 Card Image
Glaive of Vol'jin Tiers
Glaive of Vol'jin 1
Shadow Surge deals 1 more damage.
Glaive of Vol'jin 2
Shadow Surge deals 2 more damage.
Craft for 100 Coins
Glaive of Vol'jin 3
Shadow Surge deals 3 more damage.
Craft for 150 Coins
Glaive of Vol'jin 4
Shadow Surge deals 4 more damage.
Craft for 175 Coins

Ring of Haste II Tiers
Ring of Haste 2
Passive: Your Shadow abilities are (1) Speed faster.
Ring of Haste 3
Passive: Your Shadow abilities are (2) Speed faster.
Craft for 150 Coins
Ring of Haste 4
Passive: Your Shadow abilities are (3) Speed faster.
Craft for 175 Coins

Static Seahorse Tiers
Static Seahorse 1
Shadow Shock deals 2 more damage.
Static Seahorse 2
Shadow Shock deals 3 more damage.
Craft for 100 Coins
Static Seahorse 3
Shadow Shock deals 4 more damage.
Craft for 150 Coins
Static Seahorse 4
Shadow Shock deals 5 more damage.
Craft for 175 Coins

Vol'jin - Mercenary Level Stats

Click to Expand
Level Attack Health
1 1 8
2 1 9
3 1 11
4 1 13
5 1 15
6 1 17
7 1 19
8 1 21
9 2 23
10 2 25
11 2 27
12 2 29
13 2 31
14 2 33
15 2 35
16 3 37
17 3 39
18 3 41
19 3 43
20 3 45
21 3 47
22 3 49
23 4 51
24 4 53
25 4 55
26 4 57
27 4 59
28 4 61
29 4 63
30 5 65

Comments

  • Poghy's Avatar 70 56 Posts Joined 10/06/2021
    Posted 2 months ago

    Diablo 2: Resurrected is pretty popular right now. If you understand its mechanics, you know that decreasing your opponents resistances is usually much better than increasing your own damage by the same amount. Why am I talking about this? Because in Hearthstone Mercenaries its the exact opposite.

    If you gain +x [spell school] damage, it works for all of your mercs until the source of it is killed. (Maybe even longer? Im note sure about that.) Vol'jin's shadow weakness on the other hand, its unique and it sounds cool, but it only lasts for 1 turn.

    Ring of Haste is no joke, but what are the best payoffs for using shadow spells? Tamsin's summon gets buffed for every shadow spell, which is nice, but if you use the Ring, your shadow spells will be faster than the summon, so its actually counter-productive.

    Right now, I dont think that a shadow comp is good enough, but if they introduce more synergies, then Vol'jin and his overpowered ring will be a part of it for sure.

    0
  • linkblade91's Avatar Global Moderator Lissandra 1475 1700 Posts Joined 02/09/2019
    Posted 2 months, 3 weeks ago

    Vol'jin looks to be a staple in Shadow teams, inflicting damage, slowing, and applying Shadow Weakness for nuking enemies from orbit. My one concern, however, is that I personally believe focus-firing to be the ideal strategy for Mercenaries: removing threats one at a time, preferably before they get to act with their best abilities. Blasting everyone for a ton of damage is cool, but unless someone was low already you haven't removed a threat from the game (yet). They could heal, or counterattack. Vol'jin's sheer output potential might get around that philosophy, but I don't know for sure.

    All-in-all, I like Vol'jin a lot, but I would have to see him in action to know how effective he'll be.

    0
  • FortyDust's Avatar Pumpkin 1015 1424 Posts Joined 05/29/2019
    Posted 2 months, 3 weeks ago

    Let's talk about Ring of Haste.

    On other cards, "your" basically has to mean "the player," so it refers to anything you do with any Merc.

    I assume, therefore, that the Ring of Haste makes ALL Shadow abilities faster on ALL Mercs in the party? That's pretty nuts.

    1

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