Anduin Wrynn - Mercenary

Anduin Wrynn is a Caster Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.


Anduin Wrynn - Mercenary Skins

Alternate skins for Anduin Wrynn can be unlocked in Mercenary card packs.

Anduin Wrynn Card Image Anduin Wrynn Card Image Anduin Wrynn Card Image

Where Can I Earn Bounty Loot for Anduin Wrynn?

Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.

These Bounties can contain loot for Anduin Wrynn.


Anduin Wrynn - Mercenary Abilities

These are the abilities Anduin Wrynn unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Anduin Wrynn Coins.

Penance 1 Card Image Holy Nova 1 Card Image Holy Word: Salvation 1 Card Image

Below you can see all the different tiers of Anduin Wrynn's abilities alongside their costs.


Penance Tiers
Penance 1
Deal 4 damage to an enemy. Restore #4 Health to a random friendly Human.
Holy
Level 1
Speed 4
Penance 2
Deal 7 damage to an enemy. Restore #8 Health to a random friendly Human.
Holy
Level 1
Craft for 50 Coins
Speed 4
Penance 3
Deal 10 damage to an enemy. Restore #12 Health to a random friendly Human.
Holy
Level 1
Craft for 125 Coins
Speed 4
Penance 4
Deal 11 damage to an enemy. Restore #13 Health to a random friendly Human.
Holy
Level 1
Craft for 150 Coins
Speed 4
Penance 5
Deal 12 damage to an enemy. Restore #14 Health to a random friendly Human.
Holy
Level 1
Craft for 150 Coins
Speed 4

Holy Nova Tiers
Holy Nova 1
Deal 2 damage to all enemies. Restore #4 Health to your characters
Holy
Level 5
Cooldown 1
Speed 5
Holy Nova 2
Deal 5 damage to all enemies. Restore #8 Health to your characters
Holy
Level 5
Craft for 50 Coins
Cooldown 1
Speed 5
Holy Nova 3
Deal 8 damage to all enemies. Restore #12 Health to your characters
Holy
Level 5
Craft for 125 Coins
Cooldown 1
Speed 5
Holy Nova 4
Deal 9 damage to all enemies. Restore #13 Health to your characters
Holy
Level 5
Craft for 150 Coins
Cooldown 1
Speed 5
Holy Nova 5
Deal 10 damage to all enemies. Restore #14 Health to your characters
Holy
Level 5
Craft for 150 Coins
Cooldown 1
Speed 5

Holy Word: Salvation Tiers
Holy Word: Salvation 1
Your Humans take 2 less damage this turn.
Holy
Level 15
Cooldown 2
Speed 3
Holy Word: Salvation 2
Your Humans take 5 less damage this turn.
Holy
Level 15
Craft for 50 Coins
Cooldown 2
Speed 3
Holy Word: Salvation 3
Your Humans take 8 less damage this turn.
Holy
Level 15
Craft for 125 Coins
Cooldown 2
Speed 3
Holy Word: Salvation 4
Your Humans take 9 less damage this turn.
Holy
Level 15
Craft for 150 Coins
Cooldown 2
Speed 3
Holy Word: Salvation 5
Your Humans take 10 less damage this turn.
Holy
Level 15
Craft for 150 Coins
Cooldown 2
Speed 3

Anduin Wrynn - Mercenary Equipment

This is the equipment you can wear on Anduin Wrynn. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Anduin Wrynn Coins.

Harmonic Mallet 1 Card Image Robes of Rejuvenation 4 Card Image Ring of Purity 1 Card Image
Harmonic Mallet 1 Tiers
Harmonic Mallet 1
Holy Nova deals 2 more damage.
Harmonic Mallet 2
Holy Nova deals 3 more damage.
Craft for 100 Coins
Harmonic Mallet 3
Holy Nova deals 4 more damage.
Craft for 150 Coins
Harmonic Mallet 4
Holy Nova deals 5 more damage.
Craft for 175 Coins

Robes of Rejuvenation IV Tiers
Robes of Rejuvenation 4
Passive: After a friendly Human dies, Refresh Holy Word: Salvation.

Ring of Purity 1 Tiers
Ring of Purity 1
Passive: Whenever a friendly character is healed, gain +2 Health.
Ring of Purity 2
Passive: Whenever a friendly character is healed, gain +3 Health.
Craft for 100 Coins
Ring of Purity 3
Passive: Whenever a friendly character is healed, gain +4 Health.
Craft for 150 Coins
Ring of Purity 4
Passive: Whenever a friendly character is healed, gain +5 Health.
Craft for 175 Coins

Anduin Wrynn - Mercenary Level Stats

Click to Expand
Level Attack Health
1 3 13
2 3 14
3 3 16
4 3 18
5 3 20
6 3 22
7 4 24
8 4 26
9 4 27
10 4 29
11 4 31
12 4 33
13 5 35
14 5 37
15 5 39
16 5 40
17 5 42
18 5 44
19 6 46
20 6 48
21 6 50
22 6 52
23 6 53
24 6 55
25 7 57
26 7 59
27 7 61
28 7 63
29 7 65
30 8 67

Comments

  • HolyWater's Avatar HearthStationeer 340 144 Posts Joined 03/15/2019
    Posted 1 month, 2 weeks ago

    this is so sad that only one bounty gives anduin coins, and i have to collect 500 coint to craft him...

    1
  • Poghy's Avatar 70 56 Posts Joined 10/06/2021
    Posted 1 month, 3 weeks ago

    Anduin is a very good "protector" even if he is a caster. Strong human synergy, and there are a lot of human mercs, but right now there is a lot more synergy between orcs.

    0
  • FortyDust's Avatar Pumpkin 1005 1417 Posts Joined 05/29/2019
    Posted 2 months, 2 weeks ago

    The more I think about it, the less I like these tribal synergies, especially when the overall merc pool is so tiny.

    It's too much like the packages they put into Hearthstone to take all the guesswork out of deckbuilding.

    2
    • Aldrius's Avatar 60 13 Posts Joined 10/04/2021
      Posted 1 month, 3 weeks ago

      Anduin just seems REALLY dependent on role synergy. Even more so than a lot of other characters who have spell school or tribal synergies. (i.e. Voone can summon his own dragons, Jaina can freeze targets with her Water Elemental)

      I think MAYBE you just run him because Holy Nova and Penance are so good, and don't necessarily rely on the human synergy (Penance can just heal Anduin) but I think one of his biggest strengths is Holy Word: Salvation, so I dunno.

      0
      • FortyDust's Avatar Pumpkin 1005 1417 Posts Joined 05/29/2019
        Posted 1 month, 3 weeks ago

        Yeah, I don't think he's a weak merc. I was just saying I'm not fond of the design decision at this point in the game's life cycle. I will be less annoyed by it when there are more mercs and building a team feels less "paint by numbers."

        0
        • Aldrius's Avatar 60 13 Posts Joined 10/04/2021
          Posted 1 month, 3 weeks ago

          I think most of the time mixed comps will be the name of the game. There's a lot of mercs the bridge gaps between say, Orc and Fel, or Human and Shadow or Shadow and Fel, or whatever which lets you kind of mix and match what you want.

          I look at it as more of a like... Pokemon or MOBA situation. Where you have supports and you have your carries. So for example your opening might be Anduin, Jaina, and Varden let's say. Varden and Anduin are there to support Jaina, who's your opening carry. Jaina helps deal with the team's fighter weakness because the water elementals block attacks and provide strong crowd control to freeze enemies. Anduin deals good damage while healing himself and Jaina (or damage protection when you're anticipating some burst). Then your backline can either be strong finishers to deal with what your opponent has left, or something like Tirion who has good synergy with Jaina or with Anduin so he can kind of sub for either.

          Or you just have Jaina as a guardian killer because your team is really weak to guardians and she handles them extremely well and you don't capitalize on her human or frost synergies at all. That was more my point, that you can do that with Jaina, you can't really do that very well with Anduin.

          I think it's sort of deceptive to think that because say, you're running fire magic users, your whole team has to be fire magic users, when maybe you only need 2 fire magic users. (Depending on which fire users those are, some are more dependent on the synergy than others)

          0
  • linkblade91's Avatar Global Moderator Lissandra 1465 1691 Posts Joined 02/09/2019
    Posted 2 months, 2 weeks ago

    There are nine Human characters at present, which is roughly a fifth of the total pool. However, they're not spread out evenly among the Roles, with only 1 Fighter and 3 Protectors. This could lead to a problem for Anduin: either he doesn't go full-Human comp (which makes Penance easier to land on who you want, but hits the effectiveness of his Holy Word by a lot), or you're going to end up with limited Role coverage (because you have to run more Casters than anything else).

    All-in-all, I'm not sold on him.

    1

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