Quilboar Tribe

Quilboar Tribe is a Hearthstone patch released on May 4, 2021. It was versioned 20.2.0 with the build number 81706. It was released during the expansion Forged in the Barrens


Card Changes


Quote From Blizzard

Quilboar have been added as a new Battlegrounds minion type! There will still be five minion types per Battlegrounds game once Quilboar are added, meaning that three minion types will be excluded from each game. Just like when Dragons, Pirates, and Elementals were added, Quilboar will show up in every Battlegrounds match until our next major content patch.

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The Quilboar update includes 17 new minions, 3 new heroes, and a new mechanic: Blood Gems! Blood Gems are spells that give a friendly minion +1/+1. Some Quilboar give you Blood Gems, while others have special interactions when Blood Gems are played.

We’ve also added Battlegrounds support for your favorite Coin! As a reminder, you can set a Coin as your favorite by clicking on the Coin icon in the top right of your Collection.

Finally, prepare for a fresh playing field as all players’ Battlegrounds ratings will be reset to 0 when the 20.2 patch launches on May 4!

NEW & UPDATED HEROES

Death Speaker Blackthorn

  • Bloodbound [Passive]
    • After you upgrade Bob's Tavern, gain 2 Blood Gems.

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Vol’jin

  • Spirit Swap [Costs 0]
    • Choose two minions. Swap their stats.

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Xyrella

  • See the Light [Costs 2]
    • Choose a minion in Bob's Tavern to add to your hand. Set its stats to 2.

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Rat King (Updated)

  • King of Quilboar [Passive]
    • Whenever you buy a Quilboar, give it +2/+2. Swaps type each turn.

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Players with Battlegrounds Perks will have early access to the new Heroes above before they are formally released on May 18.

NEW MINIONS

Razorfen Geomancer

  • [Tier 1, Quilboar] 3 Attack, 1 Health. Battlecry: Gain a Blood Gem.

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Sun-Bacon Relaxer

  • [Tier 1, Quilboar] 1 Attack, 2 Health. When you sell this, gain 2 Blood Gems.

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Roadboar

  • [Tier 2, Quilboar] 2 Attack, 4 Health. Frenzy: Gain a Blood Gem.

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Tough Tusk

  • [Tier 2, Quilboar] 4 Attack, 3 Health. After a Blood Gem is played on this, gain Divine Shield for the next combat.

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Prophet of the Boar

  • [Tier 2] 3 Attack, 3 Health. Once per Turn: After you play a Quilboar, gain a Blood Gem.

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Bristleback Brute

  • [Tier 3, Quilboar] 3 Attack, 3 Health. The first Blood Gem played on this each turn gives an extra +3/+3.

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Bannerboar

  • [Tier 3, Quilboar] 2 Attack, 5 Health. At the end of your turn, play a Blood Gem on adjacent Quilboar.

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Thorncaller

  • [Tier 3, Quilboar] 4 Attack, 3 Health. Battlecry and Deathrattle: Gain a Blood Gem.

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Necrolyte

  • [Tier 3, Quilboar] 3 Attack, 3 Health. Battlecry: Choose a friendly minion. It steals all Blood Gems from its neighbors.

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Dynamic Duo

  • [Tier 4, Quilboar] 5 Attack, 6 Health. Taunt. After a Blood Gem is played on another Quilboar, gain +1/+1.

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Bonker

  • [Tier 4, Quilboar] 4 Attack, 7 Health. Windfury. After this attacks, gain a Blood Gem.

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Groundshaker

  • [Tier 4, Quilboar] 2 Attack, 6 Health. After a Blood Gem is played on this, give your minions +2 Attack for next combat only.

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Bristleback Knight

  • [Tier 5, Quilboar] 4 Attack, 8 Health. Windfury, Divine Shield. Frenzy: Gain Divine Shield.

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Aggem Thorncurse

  • [Tier 5, Quilboar] 3 Attack, 6 Health. After a Blood Gem is played on this, give a friendly minion of each minion type +1/+1.

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Agamaggan, The Great Boar

  • [Tier 5, Beast] 6 Attack, 6 Health. Your Blood Gems give an extra +1/+1.

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Charlga

  • [Tier 6, Quilboar] 7 Attack, 7 Health. At the end of your turn, play a Blood Gem on all friendly minions.

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Captain Flat Tusk

  • [Tier 6, Quilboar] 9 Attack, 6 Health. After you spend 3 Gold, gain a Blood Gem.

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Quilboar Elsewhere

While we don’t currently have plans to build synergies around Quilboar in other game modes, we are adding the Quilboar tag to several should-be Quilboar minions to maintain consistency across game modes. The full list is as follows:

From Forged in the Barrens:

From Past Expansions:

From Past Adventures:

  • Infected Quillfinger (previously a Beast)
  • Quilboar Hunter
  • Rallying Quilboar

Duels Updates

  • New tech has been added so that you’ll more regularly be offered Treasures that synergize better with the cards in your deck.
  • Nozdormu the Eternal has been unbanned.

Humble Blessings (Paladin Signature Treasure)

  • Old: [Costs 3] → New: [Costs 4]

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Diamond Ragnaros & Tavern Regular Achievement

DiamondRag

Diamond Ragnaros has been added to the Tavern! Diamond Ragnaros can be acquired by completing the Classic Legendary Collector 5/5 achievement (Collect all 36 Classic Legendary cards). Please note that players who have already completed and claimed this achievement must reclaim the achievement to obtain Diamond Ragnaros.

We’ve also added a new progression achievement, Tavern Regular, which tracks total reward track levels earned on your account across all reward tracks from each expansion. Completing each tier of this achievement will reward a choice from 1 of 10 new Hero skins, featuring upgraded armor!

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Battle-Ready Decks

For the first time ever, we’ll be offering curated decks optimized for the most recent expansion through the web and in-game shops, starting May 4! When these Battle-Ready Decks become available, you’ll be able to add a complete deck list from the class of your choice to your Collection permanently—each handcrafted using data captured across hundreds of thousands of play sessions to ensure you’re taking home a combat-worthy list! Battle-Ready Decks will be available for purchase for a limited time for $19.99 and will be limited to one per account

For more information on Battle-Ready Decks, check out the initial announcement blog.

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Book of Heroes Thrall – Coming May 25

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Torn away from his people when he was young, Thrall has fought hard to make his place in the world and keep his allies from danger. From the snows of Alterac to sunny Kalimdor, Thrall's fate is forever entwined with the fate of the Horde. Defeating all 8 bosses in this linear adventure will reward 1 Shaman pack, containing only Shaman cards from Standard!

Bug Fixes & Game Improvements

  • Fixed a bug where Power Word: Fortitude created by Deck of Lunacy would not have a updated mana cost.
  • Fixed a bug where Strength Totem’s history tile would not display which minion it gave an Attack buff.
  • Fixed a bug with Canonmaster Smythe where secrets would spawn as minions in a fixed order.
  • Fixed a bug where Razormane Raider would not regain Frenzy if played after triggering a Freezing Trap.
  • Fixed a bug where Razormane Battleguard would Corrupt cards of equal cost after Celestial Alignment is played.
  • Sped up animation time for Serena Bloodfeather when drawing Attack and Health from large minions.
  • Fixed a bug where effects for Steward of Darkshire and Carnival Barker would not trigger on minions summoned with one Health remaining.
  • Fixed a bug where the Deathrattle for Darkspear Berserker and Nerubian Egg would not create a history tile.
  • Fixed a bug where Dirty Rat summoning Outcast minions from the opponent’s hand would remove discounts from Illidari Studies.
  • Fixed additional cases where Achievement pop-ups could spoil the outcome of a Battlegrounds match.
  • Fixed a Battlegrounds bug where triples formed by Khadgar were not counting toward the Ruler of Thirds Achievement.
  • Fixed a Battlegrounds bug where the Three Wishes Hero Power would flip back over after all three wishes had been used.
  • Fixed a Battlegrounds bug where Golden Imp Mama would turn non-Golden during her token spawning animation.
  • Fixed a Battlegrounds bug where spectators were unable to see parts of the board when there were more than 5 players.
  • Fixed a bug where some cards specific to Duels had a watermark.
  • Fixed a bug where Legacy and Core set filters were not appearing when making a deck in Duels.
  • Fixed a Duels bug on mobile where the client could become stuck on the rewards screen after finishing a Heroic run.
  • Fixed a bug where Desperate Measures would not work in Duels or Arena.
  • Fixed a bug where Nozdormu the Eternal’s effect would not trigger in Arena until your first card was played.
  • Fixed a bug where attempting to enter a practice match with Demon Hunter after queuing for Ranked Classic would result in an Invalid Class error.
  • Fixed a bug where the Book of Mercenaries menu was incorrectly showing a ‘New Hero!’ banner.
  • Fixed a misspelling on the card Arrival in Orgrimmar from Book of Mercenaries Rokara.
  • Added functionality so that players who did not claim the level 50 Hero Skin on the Madness at the Darkmoon Faire Rewards Track will be prompted to do so upon login after the 20.2 patch has gone live, and all players who do not claim the level 50 Hero Skin moving forward will now be prompted to do so when the Rewards Track refreshes in the future.
  • Updated the Rewards Track to open to the earliest page on which you have unclaimed rewards.
  • Fixed a bug where claiming numerous rewards on the Rewards Track could prevent additional rewards from being claimed until the Journal is reopened.
  • Fixed a bug where The Final Lesson Achievement would not be marked as completed after completing Book of Mercenaries Rokara.
  • Updated the Collection to so that Core and Legacy cards no longer take up 4 spots with Golden versions. Core set cards will take precedence based on card amounts.
  • Fixed a bug where the Collection manager wouldn’t remember what format was picked when entering from the Play mode screen.
  • Fixed a bug where some cards could appear with a blue tint when hovering over them in the deck builder.
  • Fixed a bug where searching for "missing" in the Collection Manager would not count Golden cards you own toward the results of what you're missing.
  • Fixed a bug where Hero unlock notifications can appear zoomed in.
  • Fixed a visual bug where the achievements “Mug Half Full” and “Lord of the Battlegrounds” would show twice as much progress as intended.
  • Fixed a bug where text size could be inconsistent on Achievements in the Journal.
  • Fixed a bug where the Seasonal Rewards Chest could be missing from the UI on mobile devices.
  • Fixed a bug where Astral Communion would not play any VFX.
  • Fixed a bug where the VFX for Malygos the Spellweaver would show over your deck when played by the opponent.
  • Fixed a bug where the screen could remain desaturated and blurred after a match.
  • Fixed a bug where Felheart Gul’dan was missing emotes and VO.
  • Fixed a bug where Diamond cards were appearing slightly larger than other cards.
  • Fixed a bug where cards that can create copies of Diamond Cards, such as Soul Mirror, would generate a Golden version instead.
  • Fixed a bug where enchantments from Golden spells, such as Soul of the Murloc, would not create Golden tokens.
  • Fixed a bug where leaving and returning to the client on mobile devices could make the Shop button non-functional.
  • Fixed a bug where two players could become stuck on the main menu if they challenged each other at the exact same time.
  • Added additional in-game messaging functionality.

Comments

  • OmarComing's Avatar 780 505 Posts Joined 05/28/2019
    Posted 7 months ago

    Quote From Author

    • Fixed a bug where OmarComing would not actually win every game he plays. Now he should correctly maintain a 100% win rate.

    Thank you! This was such an annoying bug.  

    -3
  • frosthearth's Avatar 610 545 Posts Joined 03/18/2019
    Posted 7 months ago

    I NEVER would have expected that Quilboar would be the next tribe they add to the game. It's interesting how it's a result of a battlegrounds tribe addition.

    1
  • darkjak's Avatar E.V.I.L. Dragon 445 541 Posts Joined 07/06/2019
    Posted 7 months ago

    Where are my buffs, Alec?

    1
  • Ticomon's Avatar Pikachu 325 115 Posts Joined 03/25/2019
    Posted 7 months ago

    This tribe is only in BG?

    2
    • Ilphelkiir's Avatar 530 243 Posts Joined 05/28/2019
      Posted 7 months ago

      No, it'll also be in constructed as said in the post. That being said, quillboars won't have any direct synergies in constructed, only being useful in menagerie decks.

      4
      • Ticomon's Avatar Pikachu 325 115 Posts Joined 03/25/2019
        Posted 7 months ago

        Thanks!

        2
  • TentacularMoth's Avatar 170 27 Posts Joined 07/25/2019
    Posted 7 months ago

    This may seem like a small thing but I think it might be significant: is Vol'jin's hero power the first time in any Hearthstone mode that a card or hero power is able to click on (target) more than one character? I have always assumed that they had made a decision never to do that to keep the simple to interact with, and maybe why they made cards that refresh your hero power or cards like twinspell instead of allowing you to target more than one minion with a single effect.  Also why every effect that targets more than one character but less than all uses random targets.

    6
  • Aesan's Avatar Content Squad Shadow Rager 550 367 Posts Joined 11/22/2020
    Posted 7 months ago
    • Updated the Rewards Track to open to the earliest page on which you have unclaimed rewards

    Now that's no fun when I leave an unclaimed random Epic on purpose, so I can pick those annoying uncraftable golden ones first and lower the chance of duplicates. 

    • Updated the Collection to so that Core and Legacy cards no longer take up 4 spots with Golden versions. Core set cards will take precedence based on card amounts.
    • Fixed a bug where the Collection manager wouldn’t remember what format was picked when entering from the Play mode screen.

    Thankful for those. 

    • Added additional in-game messaging functionality.

    Oh? 

    2
    • theremon's Avatar 345 145 Posts Joined 05/28/2019
      Posted 7 months ago

      Quote From Author

      • Added additional in-game messaging functionality.

      Maybe (and hopefully) it means you can now copy and AT LEAST view deck codes people send you, right now it cuts them off or you can't just copy them ingame.

      5
  • Trimutius's Avatar 1545 2300 Posts Joined 03/16/2019
    Posted 7 months ago

    Quote From Author

    • Fixed a bug where searching for "missing" in the Collection Manager would not count Golden cards you own toward the results of what you're missing.

    Freaking finally, it was so annoying

    6
  • exodactyl's Avatar 60 2 Posts Joined 02/13/2021
    Posted 7 months ago

    Quote From Author

    • Fixed a bug where the Book of Mercenaries menu was incorrectly showing a ‘New Hero!’ banner.

    My OCD thanks you.

    2
  • AngryShuckie's Avatar 1370 1371 Posts Joined 06/03/2019
    Posted 7 months ago

    Quote From Author

    • Fixed a bug where enchantments from Golden spells, such as Soul of the Murloc, would not create Golden tokens.

    I'm pretty sure this has been a 'bug' since 2014. I thought it was just based on the card that actually ends up generating it, which in this case is the minion with its deathrattle. I guess they now bother to tag enchantments as 'golden'. 

    1
    • theremon's Avatar 345 145 Posts Joined 05/28/2019
      Posted 7 months ago

      Maybe a hint and preparation for a card coming up next xpac...? Or why else would they bother..?

      0
      • AngryShuckie's Avatar 1370 1371 Posts Joined 06/03/2019
        Posted 7 months ago

        They have had cards that specifically generate golden versions in the past (Blingtron 3000 and Zola the Gorgon), both for flavour reasons, so I guess it's possible there's a buff spell coming that is intended to make golden versions.

        That or they had to do something similar to sort out diamond card generation, and did this just to make things more consistent in the code.

        1
  • Caro's Avatar Alterac Academic 1635 1354 Posts Joined 03/12/2020
    Posted 7 months ago

    Is it just me, or does that Bristleback Knight look completely broken?

    1
    • HULKbiceps's Avatar Servant of Illidan 215 28 Posts Joined 08/10/2019
      Posted 7 months ago

      That was my first thought as well. Combined with Blood Gems this could be nuts.. Especially when you manage to get the golden version.

      1
  • ChrisKoe82's Avatar 160 28 Posts Joined 06/26/2019
    Posted 7 months ago

    Vol’jin is extremely strong. This is going to get nerfed soon.

    0
    • theremon's Avatar 345 145 Posts Joined 05/28/2019
      Posted 7 months ago

      I agree, you're not punished too much for buffing a minion you intend to sell later - especially when the HP costs 0

      0
  • Lemushki's Avatar Squirtle 945 740 Posts Joined 03/22/2019
    Posted 7 months ago

    DIAMOND RAGNAROS YEY!

    1

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