Return of Mechazod!

Mechazod wants a rematch! This time new allies stand against him. Good luck with this return co-op brawl!

When We've Seen Return of Mechazod!

Week Started Ended Reward
Week #181 Tuesday, November 27, 2018 Saturday, December 01, 2018 1x Classic Pack
Week #31 Tuesday, January 12, 2016 Saturday, January 16, 2016 1x Classic Pack
Week #251 Wednesday, March 25, 2020 Wednesday, April 01, 2020 1x Classic Pack


  • Trimutius's Avatar 440 730 Posts Joined 03/16/2019
    Posted 1 day, 19 hours ago

    Damn it took forever. 7+ tries... if you want to do it faster better do it with a friend and coordinate... it is way too hard with randos...

  • Wendeee's Avatar HearthStationeer 340 207 Posts Joined 03/29/2019
    Posted 3 days, 1 hour ago

    Tried 4 times. Did not win. My opponent was playing well, but we did not manage. When boss goes face too often (and it does), you don't stand a chance. This might be first brawl ever that I will not complete. Shame.

  • frenzy's Avatar Heartbreaker 255 164 Posts Joined 05/30/2019
    Posted 3 days, 11 hours ago

    Have tried is a few times and am literally unable to produce 100 damage before he's dealt 60. They have been impossible to win.


    Anyone have any strategies for this?

    • MisterKnott's Avatar 205 60 Posts Joined 06/04/2019
      Posted 1 day, 20 hours ago

      I’ve tried 5 times and lost each. The thing that most of my co-players also haven’t realized is that there’s value in leaving most of the minions on the board rather than trying to chip away like 2 damage. His “targets up to 3 enemies ability” just goes face that much more often if he’s playing against an empty board. 

      Beyond holding Loremaster Cho and Millhouse for a big late turn when ideally the Mage has Pyroblast, having the Mage play Brann with other bigger minions around also helps you milk the most out of the effect, including from Tournament Vendors.

    • Thonson's Avatar Funnel Cakes 430 401 Posts Joined 03/24/2019
      Posted 3 days, 6 hours ago

      The Druid player needs to save Cho and Millhouse for a big turn later in the game when the Mage has a lot of big damage spells.  And then using the Moonkin with +2 spell damage to both players to increase the damage dealt.

      I never really had problems with Mechazod brawls before, but this one is a bit tougher.  I think they previously had a lot of healing in the decks but with no Priest in this one that isn't the case.  So try to exploit the Mage damage spells as noted above, despite the fact that you can't talk to your co-op partner.


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