Riot has released a new round of patch notes which include changes to Lee Sin! The patch arrives this week.
Patch 1.13 brings with it our latest in-game event—more details tomorrow—and balance updates for Lee Sin and Make it Rain.
A new in-game event kicks off with tomorrow’s patch, complete with a new Lab, event pass, cosmetics, and much more. Look for a trailer and explainer article with MORE event details at 10 AM PT, October 28 (tomorrow).
As we mentioned last patch, we’re using Patch 1.13 to implement a Lee Sin change we’ve been working on and would like to get out the door immediately (along with a nerf to Make it Rain aimed at Bilgewater’s general strength), while Patch 1.14 in two weeks will be one of our larger mid-expansion balance updates. Those changes will focus mostly on small improvements to several Foundations set Champions, as well as some nerfs aimed at ensuring metagame health in the lead up to the first Seasonal Tournament in December.
RubinZoo, Live Design Lead
Cost: 4 → 5
Health: 4 → 5
While our changes to Lee Sin in Patch 1.10 made him much more playable and brought Ionia and Targon buff decks into the meta, his newfound efficiency has proven overbearing, particularly in combination with his deadly combo kill potential once granted Overwhelm. We want to maintain Lee Sin’s usability, but at a fairer price point that keeps him from dominating early-round combat.
Lee Sin (Level 2)
Cost: 4 → 5
Health: 5 → 6
Followers & Spells
Make it Rain / Miss Fortune’s Make it Rain
Cost: 2 → 3
Make it Rain has played an outsized part in Bilgewater’s recent strength as a powerful tool for repeatedly punishing opposing unit development. Its many synergies with Barrels, Plunder, and Champion quests and skills have combined with high access through cards like Zap Sprayfin and Miss Fortune (her Champion spell) to make the card overly available, efficient, and effective.
This change should bring Make it Rain more in line with other damage spells’ potential and weaken Bilgewater’s overall toolbox. That said, Bilgewater’s strengths are resilient, with a wide array of effective options, and some Bilgewater decks may be able to replace Make it Rain (or simply still use it) while retaining most of their current strength. We’ll continue to monitor the region’s overall performance and make additional changes as needed.
With the release of Monuments of Power, Dragons have landed in a great spot, while Mending Touch debuted as one of the weakest archetypes we’ve seen to date. We’re starting off by giving the Bilgewater side of the archetype more ways to induce damage on your own units, removing many of the cards that were performing poorly across both regions, and increasing the chance you’ll see the archetype repeatedly while drafting it. Otherwise, we’re largely happy with the balance of archetypes across the board so we’re only making a few other light changes.
Offering bonus for Monuments of Power archetypes decreased to half as much as before (still 50% more than normal). The offering bonus will be removed completely with Patch 1.14.
- Added: Zenith Blade
- Removed: Crystal Ibex, Sneaky Zeebles, Wish
- Wild Pick Bonus Chance increased to High from Medium
- Added: Abyssal Eye, Crusty Codger, Hired Gun, Razorscale Hunter
- Removed: Monkey Idol, Pool Shark, Shards of the Mountain, Slotbot, Sunk Cost, Tyari the Traveler
- Added: Scrapshot
- Removed: Shakedown, Sunk Cost
- Added support for Apple login (iOS only) in Taiwan.
- Added an option to the Options menu to disable motion on the home screen background.
- Fixed a crash that could occur during Ranked demotion or promotion.
- Fixed a crash that could occur when quickly viewing multiple preview images in a store bundle.
- Fixed a crash that could occur due to memory issues while using deckbuilder.