Stun an enemy. If it's a follower, Stun it again at the next Round Start. Phase Infernum or Crescendum.
Round Start - Get this effect when the round starts.
Slow - Slow spells can be cast outside of combat and other casting. The enemy can respond.
Stun - Remove a unit from combat. It can't attack or block for the rest of the round.
"Doubt weighs heavy on their minds." - Alune
No Comments Yet. Be the first to create one down below!
You must be signed in to leave a comment. Sign in here.