When you play a spell, give me Challenger this round.
If you play another, give me Barrier this round. You've played 8+ spells.
Barrier - Negates the next damage the unit would take. Lasts one round.
Challenger - Can choose which enemy unit blocks.
Imbue - These abilities trigger when you resolve a spell.
"The Dragon aids the worthy. To the weary, it gives vigor. To the sick, comfort. To the lost, light. To the shaken, balance..."
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