Grant ALL allies in deck and hand +2|+2 and Ephemeral.
Burst - Burst spells resolve instantly. The enemy can't act before it finishes.
Ephemeral - This unit dies when it strikes or when the round ends.
"Mind or body, I fear that the nightmares of the Shadow Isles will break us all eventually, and insanity will reign forever."
- Notes of Jens Tommen, historian
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