Legends of Runeterra Keywords

Keyword
Allegiance
When you summon this, gain a bonus if the top card of your deck matches its region.
Barrier
Negates the next damage the unit would take. Lasts one round.
Burst
Burst spells resolve instantly. The enemy can't act before it finishes.
Can't Block
This unit cannot block.
Capture
A Captured card is removed from the game. It returns when the Capturing unit leaves play.
Challenger
Can choose which enemy unit blocks.
Double Attack
While attacking, it strikes both before AND at the same time as its blocker.
Drain
Heal our Nexus for the amount of damage dealt
Elusive
Can only be blocked by an Elusive unit.
Enlightened
You're Enlightened when you have 10 max mana.
Ephemeral
This unit dies when it strikes or when the round ends.
Fast
Fast spells can be played at any time, but allow the opponent to respond.
Fearsome
Can only be blocked by enemies with 3 or more Attack.
Fleeting
Fleeting cards discard from hand when the round ends.
Frostbite
Set a unit's Power to 0 this round (it can be changed after).
Imbue
These abilities trigger when you resolve a spell.
Last Breath
These abilities take effect when the unit dies.
Level Up
A champion levels up once this condition is met, even in hand or deck.
Lifesteal
Damage this unit deals heals its Nexus that amount.
Nexus Strike
Effect when the unit Strikes the enemy Nexus.
Obliterate
Completely removed from the game. Doesn't cause Last Breath and can't be revived.
Overwhelm
Excess damage I deal to my blocker is dealt to the enemy Nexus.
Overwhelm (Spell)
Inflicts damage beyond what would kill the target(s) to the enemy Nexus.
Quick Attack
While attacking, strikes before its blocker.
Rally
If you don't have one, gain the attack token. You can attack this round.